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Technical Artist Jobs (NOW HIRING)

Technical Artist III

$130K - $155K/yr

Technical Artist III Job Id: 61315-1 Location: Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you'll be responsible for building visually rich, performant ...

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've ...

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our ...

The UI Technical Artist bridges the gap between design and engineering, ensuring seamless, visually polished, and performant UI experiences. The ideal candidate will be comfortable working with ...

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Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist jobs pay per year?

As of Jul 19, 2026, the average yearly pay for technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What cities are hiring for Technical Artist jobs? Cities with the most Technical Artist job openings:
What are the most commonly searched types of Technical Artist jobs? The most popular types of Technical Artist jobs are:
Who are the top companies hiring for Technical Artist jobs? The top employers for Technical Artist jobs are:
What states have the most Technical Artist jobs? States with the most job openings for Technical Artist jobs include:
What are popular job titles related to Technical Artist jobs? For Technical Artist jobs, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist III

$130K - $155K/yr

Other

Re-posted 21 days ago


Job description

Job Title: Technical Artist III
Job Id: 61315-1
Location: Remote
Job Title: GenAI Artist
Skills
Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop
Online portfolio showcasing relevant work in AI visual artistry is required (Include link on your resume)
Demonstrated ability to create quality work in a fast-paced environment on multiple projects at a time
Ability to communicate effectively within and across teams and cross-functional colleagues, including engineers and creatives.
Ability to work independently and manage one own's hours
Experience shipping products with stringent deadlines
1. Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop
2. Online portfolio showcasing relevant work in AI visual artistry is required (Include link on your resume)
3. Demonstrated ability to create quality work in a fast-paced environment on multiple projects at a time
1. Ability to communicate effectively within and across teams and cross-functional colleagues, including engineers and creatives.
2. Ability to work independently and manage one own's hours
3. Experience shipping products with stringent deadlines
SME needed to work on content recipe generation for visual models including Imagine and MovieGen, and visual evaluations
Responsible for creating AI visual and multimodal content. This entails working closely with content, product, engineering and design teams to absorb knowledge, define opportunities, and develop concepts and treatments to bring ideas to life, from pitching to prompting to refining visual content experiences. The artist also collaborates with stakeholders to implement a cohesive visual style, voice, and tone for content. This role also requires a strong understanding of AI artist communities on social media platforms, the trends that come out of them and the impact these trends have on internet culture.
1. Deliver via prompting content that's delightful, beautiful, and clear, with a high level of finish and polish, to meet user needs
2. Generate content pitches and mocks for stakeholders including product, engineering and design teams
3. Design, prompt, manage and maintain pipeline of content through deployment
4. Optimize content by testing, evaluating and enhancing performance efforts and instructing partners and designers on asset creation, prompting and modeling best practices
5. Thrive in a collaborative, fast-paced environment
We are looking for a strong conceptual thinker with solid artistry and technical chops that can be flexible against various guidelines, mindful of production details, and have an aptitude for a fast paced, corporate tech environment.