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Technical Artist Jobs (NOW HIRING)

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$126K - $151K/yr

Technical Artist III- UI/UX Main Objective : Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and ...

$79.93 - $125.60/hr

About the job HOLOGATE is looking for a skilled and versatile Lead Technical Artist (f/d/m) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and ...

New

AI Tech Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

This is a hands-on technical role with a strong understanding of creative production. You'll need ... Work closely with artists and production teams to understand creative challenges and develop ...

AI Tech Artist

Los Angeles, CA

$136K - $163K/yr

This is a hands-on technical role with a strong understanding of creative production. You'll need ... Work closely with artists and production teams to understand creative challenges and develop ...

Showing results 41-60

Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do technical artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a technical artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and visual effects, and gain experience with industry tools like Maya, Houdini, or Unreal Engine. Building a portfolio that demonstrates your ability to bridge art and technology is essential, along with a solid understanding of programming languages such as Python or C++. Relevant education, such as a degree in computer graphics or a related field, and internships can also improve your chances of securing a technical artist position.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What is a technical artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What cities are hiring for Technical Artist jobs? Cities with the most Technical Artist job openings:
What are the most commonly searched types of Technical Artist jobs? The most popular types of Technical Artist jobs are:
Who are the top companies hiring for Technical Artist jobs? The top employers for Technical Artist jobs are:
What states have the most Technical Artist jobs? States with the most job openings for Technical Artist jobs include:
What are popular job titles related to Technical Artist jobs? For Technical Artist jobs, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist (Virtual Art Department)

Magnopus

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Full-time

Re-posted 25 days ago


Job description

Job Summary:
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. They are seeking a Technical Artist to support the Virtual Art Department team in delivering high-fidelity Virtual Production projects, ensuring optimized workflows and smooth performance in Unreal Engine.
Responsibilities:
โ€ข Provide technical expertise, advice, and solutions to artists, animators, and riggers as required
โ€ข Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
โ€ข Research and suggest appropriate tools and processes for projects
โ€ข Independently extract well-defined requirements from creative and artistic briefs
โ€ข Set performance and memory objectives and establish testing methods
โ€ข Understand quality / performance trade-offs and develop solutions that maximize both
โ€ข Manage multiple concurrent tasks from planning to development and delivery
โ€ข Adhere to and contribute to technical art best practices, processes, pipelines and tools
โ€ข Conduct code and content performance reviews as needed
โ€ข Thoroughly test all work in builds before submission.
โ€ข Identify potential risks associated with changes prior to submission to source control
โ€ข Understand roles in a scrum environment and assist in the definition of technical art tasks
โ€ข Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
โ€ข Proactively identify potential project challenges and propose feasible solutions
โ€ข Create and maintain comprehensive technical documentation as needed
Qualifications:
Required:
โ€ข Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments
โ€ข Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines
โ€ข Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices
โ€ข Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering
โ€ข Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives
โ€ข Proactive in preempting and addressing performance limitations on target devices
โ€ข Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
โ€ข Proficient working with version control for all work (Perforce, git or other), including work in progress
โ€ข Experience writing and editing clear technical documentation
โ€ข Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
โ€ข Capable of planning, designing and implementing solutions to a broad range of technical art problems
โ€ข Able to communicate technical issues to non-technical team members
โ€ข A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Company:
Experiential Content and Technology Founded in 2013, the company is headquartered in Los Angeles, USA, with a team of 51-200 employees. The company is currently Growth Stage.