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Freelance Technical Artist Jobs (NOW HIRING)

Technical Artist

Oregon, WI ยท On-site

$70 - $110/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... This full-time position can be a permanent employment in Malta or on a freelance basis for ...

Roblox 3D Artist

Los Angeles, CA ยท On-site

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

... a freelance basis. In this role, you will be responsible for reviewing and approving real-time visual effects created by external vendors to ensure they meet our artistic vision, technical ...

JOB TITLE Freelance Production Artist LOCATION St. Louis, Missouri (On-Site) ENGAGEMENT TYPE 1099 ... With sharp technical skills and a strong design eye, the Production Artist ensures every asset is ...

Be Seen First

We install scenic and technical elements such as staging, lighting, sound, temporary structures ... Scenic Artists * Stagehands What You'll Need * Prior experience in live events, scenic installs, or ...

Fine Arts Department: Division of Fine Arts Opening Date: 07/20/2026 Closing Date: Continuous FLSA ... Recruit, train, schedule, and supervise student workers, stage crews, and freelance technicians to ...

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Freelance Technical Artist information

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How much do freelance technical artist jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for freelance technical artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is a freelance technical artist?

A freelance technical artist is a creative professional who works independently to bridge the gap between artists and programmers in industries like gaming, animation, and visual effects. They specialize in optimizing art assets, developing tools, and ensuring that visual content is both aesthetically pleasing and technically efficient. Freelance technical artists often collaborate with various clients on a project-by-project basis, adapting to different pipelines and software. Their responsibilities can include shader development, rigging, asset integration, and troubleshooting technical issues related to art production.

What are the key skills and qualifications needed to thrive as a freelance technical artist?

To thrive as a Freelance Technical Artist, you need a strong foundation in 3D art, scripting (such as Python or MEL), and a solid understanding of game engines, usually supported by a relevant degree or portfolio. Proficiency with tools like Unity, Unreal Engine, Maya, and version control systems is typically required. Excellent problem-solving, communication, and time management skills help you collaborate with clients and deliver projects efficiently. These skills and qualities are crucial for bridging the gap between art and technology, ensuring high-quality visual results while meeting technical constraints and deadlines.

What are some common challenges freelance technical artists face when working with remote teams?

Freelance technical artists often collaborate with remote development teams, which can present challenges such as communication gaps, time zone differences, and misalignment on project requirements. Staying organized, using clear documentation, and leveraging collaboration tools are essential for smooth workflow. Regular check-ins and proactive communication help ensure that everyone is on the same page and that technical art assets integrate seamlessly into projects.

What is the difference between Freelance Technical Artist vs 3D Artist?

AspectFreelance Technical Artist3D Artist
CredentialsPortfolio, technical skills, possibly certifications in softwarePortfolio, artistic skills, software proficiency
Work EnvironmentFreelance, remote or on-site, project-basedStudio or freelance, project-based or full-time
Industry UsageGaming, film, VR, AR, visualizationGaming, film, advertising, visualization
Job FocusTechnical implementation, tools, pipelines, optimizationCreative modeling, texturing, rendering

While both roles require strong software skills and industry experience, a Freelance Technical Artist focuses on technical support, tools, and pipeline optimization, whereas a 3D Artist emphasizes creative modeling and visual design. The freelance nature allows flexibility for both, but their core responsibilities differ significantly.

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Infographic showing various Freelance Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

Technical Artist

Booming Games

Oregon, WI โ€ข On-site

$70 - $110/hr

Other

Posted 11 days ago


Job description

About the role

At Booming Games we are seeking a skilled and motivated Technical Artist to join our team. As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually stunning games. Your responsibilities will include preparing, exporting, optimizing, and implementing game assets and animations, creating prototypes and mock-ups, designing user interfaces and layouts, and maintaining the organization of creative assets. Additionally, you will be responsible for documenting technical specifications and guidelines for asset creation and pipeline processes. If you are a tech-oriented individual with a passion for game development and possess excellent communication skills, attention to detail, and project management abilities, we would love to hear from you.

Responsibilities
  • Create games in collaboration with the Product team and the Design team.
  • Prepare prototypes and mock-ups for game and feature behaviours.
  • Conceptualize visuals and develop design concepts, graphics, layouts and UI assets based on requirements.
  • Prepare documentation with technical specifications and guidelines for Game Artists and Animators.
  • Present ideas and solutions to stakeholders and incorporate their feedback.
  • Prepare and export game assets from multiple sources and tools.
  • Interface between Design and Development Teams, ensuring an optimal implementation of game assets.
Requirements
  • At least 2 years of experience as a Graphic Designer
  • Advanced knowledge of graphic design tools, including Adobe Photoshop and Illustrator
  • Tech-oriented mindset
  • Knowledge of layouts, graphic fundamentals, visual design, typography, motion, graphics and user interface designs
  • Understanding of how static and animated assets are integrated into a game
  • Strong teamwork, time management, and project management skills
  • Fast learner, problem solving, attention to detail, and the ability to work on multiple projects
  • Willingness to take responsibility in a fast changing environment
  • Excellent communication skills to clearly align with all stakeholders
  • Familiar with JIRA, Confluence and Slack
  • Fluent in English, written and spoken
Nice to have
  • Experience within the online gaming industry especially slot machines
  • Knowledge of Spine 2D animation
  • Knowledge of particle systems (Pixi)
  • Familiarity with HTML and CSS
Good to know
  • We kindly ask for your understanding that we can only consider applicants within the CET +/- 2 hrs
  • This full-time position can be a permanent employment in Malta or on a freelance basis for contractors in the other countries
Why Work for Booming Games

Founder led. Impact driven. Employee centric.
We come to the table with a compelling game offering for our clients. We are currently releasing an exciting game every 3 weeks, with aggressive plans to increase this to release a new game every 2 weeks. Using our cutting-edge technical expertise, we aim to shape this offering to have off-the-shelf games from which to take our pick from. We strive to establish a โ€œone teamโ€ mentality with our internal clients, all working towards a common goal. Weโ€™re a multi-cultural and diverse team whose passions and strengths bring much joy into the work we do.

Our perks
  • Weโ€™re a 100% remoteโ€‘first company, offering a bestโ€‘inโ€‘class remote experience
  • Competitive package
  • Dogโ€‘friendly offices in Berlin and Malta
  • Familyโ€‘friendly policies
  • Career growth opportunities
  • Zestful working environment
  • Knowledge sharing opportunities
  • Dynamic culture surrounded by industry experts
  • Company social events for team bonding
Contact

HR Team

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