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Junior Technical Artist Jobs (NOW HIRING)

Junior Technical Writer

Columbia, MD · On-site

$70K - $80K/yr

Develop graphical representations of complex processes and collaborate with artists to develop technical illustrations * Perform reviews and assure the quality of all written deliverables in support ...

Develop graphical representations of complex processes and collaborate with artists to develop technical illustrations * Perform reviews and assure the quality of all written deliverables in support ...

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... This role is focused on craft development, technical growth, and executional excellence within ...

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... This role is focused on craft development, technical growth, and executional excellence within ...

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Junior Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do junior technical artist jobs pay per year?

As of Aug 29, 2026, the average yearly pay for junior technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a junior technical artist?

A Junior Technical Artist bridges the gap between artists and programmers in game development or other digital media industries. They assist in optimizing assets, developing tools, and ensuring efficient art workflows. This role requires a mix of artistic understanding and technical skills, such as scripting, shader development, and troubleshooting performance issues. Junior Technical Artists often collaborate with both artists and engineers to implement creative and technical solutions. It’s an entry-level position that provides hands-on experience in solving production challenges while supporting the art pipeline.

What are the key skills and qualifications needed to thrive as a junior technical artist?

A Junior Technical Artist should possess a solid understanding of both artistic principles and basic programming or scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools like Unreal Engine, Unity, Maya, Blender, and knowledge of scripting languages such as Python or MEL is highly beneficial. Strong problem-solving abilities, effective communication, and collaboration are important soft skills for bridging the gap between artists and programmers. These competencies are essential for efficiently streamlining art pipelines and ensuring high-quality visual assets align with technical requirements.

What are some typical challenges a junior technical artist may face in their daily work?

Junior Technical Artists often encounter challenges such as optimizing game assets for performance without sacrificing visual quality, and adapting to rapidly changing project requirements or new technologies. They may also need to troubleshoot issues that arise in the asset pipeline, which requires both creative and technical problem-solving. It's common to collaborate closely with both artists and engineers, translating artistic vision into technically feasible solutions. Embracing feedback, asking questions, and utilizing team support networks can help overcome these hurdles and facilitate professional growth in the role.

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What cities are hiring for Junior Technical Artist jobs?

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What are the most commonly searched types of Technical Artist jobs?

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What states have the most Junior Technical Artist jobs?

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Infographic showing various Junior Technical Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist - EA SPORTS Technology

Electronic Arts

Orlando, FL • On-site

$110 - $170/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 6 hours ago


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineers—translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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