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Remote 3D Weapon Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

New

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Create high-quality real-time assets including characters, environments, vehicles, weapons, and ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote 3D Weapon Artist information

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$37K

$123.1K

$196K

How much do remote 3d weapon artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for remote 3d weapon artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are common challenges faced by Remote 3D Weapon Artists and how can they be addressed?

A common challenge for Remote 3D Weapon Artists is maintaining clear communication with art directors and other team members, especially when collaborating across time zones or using different software. To address this, artists should establish regular check-ins, use project management tools, and maintain detailed documentation of feedback and revisions. Staying organized and proactively sharing progress updates helps ensure that creative vision and technical standards are consistently met, even when working independently.

What are the key skills and qualifications needed to thrive as a Remote 3D Weapon Artist, and why are they important?

To thrive as a Remote 3D Weapon Artist, you need expertise in 3D modeling, texturing, and rendering, often demonstrated through a strong portfolio and a background in game art or a related field. Proficiency with tools like Autodesk Maya, Blender, Substance Painter, and familiarity with game engines such as Unreal Engine or Unity are typically required. Creativity, attention to detail, and effective communication are crucial soft skills, especially when collaborating remotely with development teams. These skills ensure the creation of high-quality, visually compelling weapon assets that meet both artistic and technical standards for games.

What is a Remote 3D Weapon Artist?

A Remote 3D Weapon Artist is a digital artist who specializes in designing, modeling, and texturing weapons for video games, films, or other interactive media while working from a remote location. They use 3D software such as Blender, Maya, or 3ds Max to create detailed and realistic weapon models based on concept art or design briefs. This role often requires close collaboration with other artists, animators, and game developers through online communication tools to ensure the weapons fit the project's technical and artistic requirements.
More about Remote 3D Weapon Artist jobs
What cities are hiring for Remote 3D Weapon Artist jobs? Cities with the most Remote 3D Weapon Artist job openings:
What are the most commonly searched types of 3D Weapon Artist jobs? The most popular types of 3D Weapon Artist jobs are:
What states have the most Remote 3D Weapon Artist jobs? States with the most job openings for Remote 3D Weapon Artist jobs include:
Infographic showing various Remote 3D Weapon Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 6 days ago

New


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist