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Internship 3D Weapon Artist Jobs (NOW HIRING)

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

The ideal candidate is a 3D animator/generalist with considerable experience in 3D animation ... internships, and capstone thesis projects. * Encourage and support our students in developing ...

$90 - $120/hr

Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that ... You have experience on a live service game in weapon and combat design, and have strong enough ...

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Internship 3D Weapon Artist information

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How much do internship 3d weapon artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for internship 3d weapon artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D weapon artist do?

An Internship 3D Weapon Artist is responsible for creating and designing 3D weapon models for use in video games, movies, or other digital media. They work under the guidance of senior artists and game developers to ensure that the weapons are realistic, visually appealing, and meet the technical requirements of the project. Tasks may include modeling, texturing, rendering, and sometimes animating weapons using specialized 3D software. This internship provides valuable hands-on experience and helps build a portfolio for a future career in 3D art or game design.

What types of projects and tasks can an internship 3D weapon artist expect to work on during their internship?

As an Internship 3D Weapon Artist, you will typically be involved in creating and refining 3D weapon models for games or visual media under the guidance of experienced artists. Your daily tasks may include modeling, texturing, and optimizing assets, as well as integrating them into game engines. You’ll likely collaborate closely with concept artists, animators, and developers to ensure your work aligns with overall design and technical requirements. This hands-on experience can help you build a strong portfolio and gain valuable industry insights, often opening pathways to full-time roles within the studio.

What are the key skills and qualifications needed to thrive as an internship 3D weapon artist, and why are they important?

To thrive as an Internship 3D Weapon Artist, you need a strong understanding of 3D modeling, texturing, and digital art fundamentals, often demonstrated through a portfolio and relevant coursework or training. Familiarity with industry-standard software such as Blender, Maya, ZBrush, and Substance Painter, as well as version control systems, is typically required. Creativity, attention to detail, and the ability to take feedback and collaborate with team members are essential soft skills in this role. These abilities ensure the creation of high-quality weapon assets that meet artistic and technical standards in game development environments.
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Infographic showing various Internship 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 10% Internship, 56% Full Time, 32% Part Time, 1% Temporary, and 1% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 20 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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