1

Temp 3D Weapon Artist Jobs (NOW HIRING)

$70 - $110/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Understanding of modern pipelines and requirements for creating realistic weapons and equipment;

New

3D Modeler

Corte Madera, CA · On-site

$65 - $66.66/hr

Temporary Salary: $65-66.66 Hourly Start Date: Aug 31, 2026 Aquent is thrilled to partner with a ... artistic integrity and manufacturing precision. You will collaborate closely with industrial ...

Temporary Environment Artist

Austin, TX · On-site

$60K - $105K/yr

Gunfire Games is seeking a Temporary Environment Artist to help us create incredible and ... What you'll do: * 3D Art Asset Creation: Use commercial and proprietary software to create high ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... You'llbe mentored by experienced 3DProduction Artists to help you grow your 3D skillset. MAJOR ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

CGI Artist

San Francisco, CA · On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... hr for part-time/temporary employees or $90/hr for contractors, who must provide their own ...

Apparel Production Artist

Beaverton, OR · On-site

$33.60 - $37.33/hr

Placement Type: Temporary Salary: $33.60-37.33 Hourly up to $37.33/hr Start Date: Aug 31, 2026 ... Experience with CLO 3D or other 3D apparel design software. * In-depth knowledge of apparel ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

This is a full-time temporary role with the possibility of extension or conversion to regular ... Understanding of 3D art. * Understanding of Unity. Demonstrated Ability To * Make quality decisions ...

next page

Showing results 1-20

Temp 3D Weapon Artist information

See salary details

$19

$39

$68

How much do temp 3d weapon artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for temp 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temp 3D Weapon Artist vs 3D Environment Artist?

AspectTemp 3D Weapon Artist3D Environment Artist
Primary FocusCreating detailed 3D weapon models and texturesDesigning and building 3D environments and scenes
Skills & ToolsModeling, texturing, UV mapping, weapon-specific softwareEnvironment modeling, texturing, layout, scene composition
Work EnvironmentGame studios, VFX companies, freelance projectsGame studios, architectural visualization, film production

While both roles involve 3D modeling and texturing, a Temp 3D Weapon Artist specializes in creating weapon assets, whereas a 3D Environment Artist focuses on designing entire scenes and environments. Both roles require similar technical skills but differ in their specific focus areas within the 3D art domain.

More about Temp 3D Weapon Artist jobs

What cities are hiring for Temp 3D Weapon Artist jobs?

Cities with the most Temp 3D Weapon Artist job openings:

What are the most commonly searched types of 3D Weapon Artist jobs?

The most popular types of 3D Weapon Artist jobs are:

What states have the most Temp 3D Weapon Artist jobs?

States with the most job openings for Temp 3D Weapon Artist jobs include:

Infographic showing various Temp 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA • On-site

$135 - $165/hr

Other

Dental, Vision, Retirement

Posted 2 days ago

New


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 – US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

#J-18808-Ljbffr