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Temp 3D Weapon Artist Jobs (NOW HIRING)

Asset Artist

Los Angeles, CA ยท On-site +1

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

CGI Artist

San Francisco, CA ยท On-site

$3.0K/wk

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... hr for part-time/temporary employees or $90/hr for contractors, who must provide their own ...

Production Artist 4

Redmond, WA ยท On-site

$50 - $52/hr

Temporary Salary: $50-52 Hourly $50/hr - $52/hr Start Date: Aug 10, 2026 We are partnering with a ... Are you a visionary 3D & Concept Artist with a passion for social-first content? We are seeking a ...

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Temp 3D Weapon Artist information

See salary details

$19

$39

$68

How much do temp 3d weapon artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for temp 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temp 3D Weapon Artist vs 3D Environment Artist?

AspectTemp 3D Weapon Artist3D Environment Artist
Primary FocusCreating detailed 3D weapon models and texturesDesigning and building 3D environments and scenes
Skills & ToolsModeling, texturing, UV mapping, weapon-specific softwareEnvironment modeling, texturing, layout, scene composition
Work EnvironmentGame studios, VFX companies, freelance projectsGame studios, architectural visualization, film production

While both roles involve 3D modeling and texturing, a Temp 3D Weapon Artist specializes in creating weapon assets, whereas a 3D Environment Artist focuses on designing entire scenes and environments. Both roles require similar technical skills but differ in their specific focus areas within the 3D art domain.

More about Temp 3D Weapon Artist jobs
What cities are hiring for Temp 3D Weapon Artist jobs? Cities with the most Temp 3D Weapon Artist job openings:
What are the most commonly searched types of 3D Weapon Artist jobs? The most popular types of 3D Weapon Artist jobs are:
What states have the most Temp 3D Weapon Artist jobs? States with the most job openings for Temp 3D Weapon Artist jobs include:
Infographic showing various Temp 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 18% Full Time, 36% Part Time, and 46% Temporary. Highlights an 82% In-person, 9% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$136K - $157K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 26 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Hard Surface Concept Artist - Apex Legends (Concept Artist I)
We are seeking a Concept Artist I to join the Apex Legends team. In this role, you will help create compelling visual designs that define the hard surface cosmetics and visual identity of Apex Legends. You will apply strong artistic fundamentals, design sensibilities, and storytelling skills to bring ideas to life while supporting both gameplay needs and the evolving aesthetic of a live-service game.
You will work closely with the Hard Surface Concept Art Lead, Art Directors, and your immediate team to deliver high-quality concept work. Additionally, you will collaborate with external partners to help maintain Apex Legends' visual quality and style standards. The ideal candidate is a strong visual problem solver who thrives in a collaborative environment and is passionate about creating bold, iconic designs.
Key Responsibilities
  • Concept Generation: Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience.
  • Asset Design: Design high-quality hard surface cosmetics and assets that align with the game's established visual language and style.
  • Artistic Execution: Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials, and perspective in all concept work.
  • Production Pipeline Support: Translate creative direction into clear, production-ready visual solutions that can be effectively executed by downstream teams.
  • Visual Storytelling: Create illustrations and visual storytelling pieces that communicate narrative intent and support world-building through asset design.
  • 3D Integration: Utilize 3D tools to support concept development, including block-ins, lighting, camera setup, and perspective assistance.
  • Cross-Discipline Collaboration: Contribute to animation, FX, and cinematic ideation when needed, including basic storyboarding and motion exploration.
  • Feedback & Iteration: Participate actively in team critiques and feedback sessions, iterating quickly to improve quality and alignment with project goals.
  • External Development: Support external development efforts by reviewing outsourced work and providing actionable feedback to ensure consistency with project quality standards.
  • Constraint Management: Design within gameplay, technical, and production constraints, ensuring concepts are achievable and production-friendly.
  • Workflow Optimization: Stay informed on emerging tools, workflows, and production methodologies to help improve efficiency and creative iteration across the team.
  • Knowledge Sharing: Contribute to team growth by sharing knowledge, workflows, and best practices with peers.
Required Qualifications
  • Professional Experience: 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
  • Portfolio: A strong portfolio demonstrating exceptional artistic fundamentals, including design, color, composition, lighting, materials, and perspective.
  • Technical Communication: Proven ability to create clear, production-ready concepts that effectively communicate design intent to downstream developers.
  • Hard Surface Expertise: Strong understanding of hard surface design principles, including industrial and/or weapon design.
  • Software Proficiency: Proficiency with industry-standard digital painting software and familiarity with 3D tools commonly used in concept workflows.
  • Cinematic Fundamentals: Understanding of visual storytelling, composition, cinematography, and player-facing readability.
  • Collaboration Skills: Strong collaboration and communication skills within a multidisciplinary team environment.
  • Adaptability: Ability to incorporate feedback quickly and iterate effectively in a fast-paced production setting.
  • Continuous Learning: Openness to learning and adopting new tools, workflows, and emerging technologies that improve efficiency and creative development.
Preferred Qualifications
  • Experience supporting or mentoring junior artists.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.