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Temp 3D Weapon Artist Jobs (NOW HIRING)

Spatial Windows Designer

Campbell, CA · On-site

$120K - $180K/yr

Temp to Perm Salary: $120,000-180,000 Salary Start Date: Sep 14, 2026 Our leading technology client ... In this pivotal role, you will leverage your unique 3D spatial perspective to translate physical ...

... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... hr for part-time/temporary employees or $90/hr for contractors, who must provide their own ...

Apparel Production Artist

Beaverton, OR · On-site

$33.60 - $37.33/hr

Placement Type: Temporary Salary: $33.60-37.33 Hourly up to $37.33/hr Start Date: Aug 31, 2026 ... Experience with CLO 3D or other 3D apparel design software. * In-depth knowledge of apparel ...

Tenure Track Work Status Full-Time (FT) Temporary No Location Troy - T01 Job Summary The Lecturer ... 3D technologies 4. Record of professional artistic activity appropriate to the rank of Assistant ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ... Experienced shipping 3D production assets for games in either character, weapon, or prop ...

$109 - $228/hr

The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ... Experienced shipping 3D production assets for games in either character, weapon, or prop ...

Showing results 21-40

Temp 3D Weapon Artist information

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$19

$39

$68

How much do temp 3d weapon artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for temp 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temp 3D Weapon Artist vs 3D Environment Artist?

AspectTemp 3D Weapon Artist3D Environment Artist
Primary FocusCreating detailed 3D weapon models and texturesDesigning and building 3D environments and scenes
Skills & ToolsModeling, texturing, UV mapping, weapon-specific softwareEnvironment modeling, texturing, layout, scene composition
Work EnvironmentGame studios, VFX companies, freelance projectsGame studios, architectural visualization, film production

While both roles involve 3D modeling and texturing, a Temp 3D Weapon Artist specializes in creating weapon assets, whereas a 3D Environment Artist focuses on designing entire scenes and environments. Both roles require similar technical skills but differ in their specific focus areas within the 3D art domain.

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What cities are hiring for Temp 3D Weapon Artist jobs?

Cities with the most Temp 3D Weapon Artist job openings:

What are the most commonly searched types of 3D Weapon Artist jobs?

The most popular types of 3D Weapon Artist jobs are:

What states have the most Temp 3D Weapon Artist jobs?

States with the most job openings for Temp 3D Weapon Artist jobs include:

Infographic showing various Temp 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior Art Outsourcing Manager, Weapon Concept - VALORANT, Skins

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 17 days ago


Job description

As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationships through clear two-way communication and planning. Your approach will ensure sustainable production without compromising quality. A perfect blend between a veteran production artist and logistics expert, you will strive to make the outsourcing experience truly world-class and engaging for all parties involved.
As a Senior Art Outsourcing Manager for VALORANT, you will harness your art background to provide feedback and direction to vendors in order to assure art assets meet VALORANT quality and style benchmarks. You will build meaningful and trusting external relationships through clear two-way communication and planning. Your approach will ensure sustainable production without compromising quality. A perfect blend between a veteran production artist and logistics expert, you will strive to make the outsourcing experience truly world-class and engaging for all parties involved. You will play a key part in managing the work and relationship with multiple art vendors. You will use both your extraordinary interpersonal and relationship skills to cultivate positive working relationships with our vendors.
Responsibilities:
Vendor Relationship and Artistic Feedback - We have multiple domestic and international vendors. We want to foster positive relationships between Riot and the external teams we work with. You'll communicate Riot's vision and feedback to those vendors and serve as the voice for those teams.
  • Workflow - You will establish and maintain workflows with external partners to support the scaling of content production; ensuring clear communication, efficient asset turnaround and timely feedback.
  • Art Support - You will leverage your art expertise to guide external partners through demonstration, documentation and feedback, artistically interpreting artifacts to ensure alignment with Valorant's creative vision and quality standards.
  • Partner Development - You will meet regularly with external partners to set clear expectations, providing support that drives ongoing vendor growth; articulating not just the "what" but also the "why".
  • Asset Management - Ensure art assets are clean, organized and defined correctly for easy access, properly integrated into the game or saved in their appropriate format and location.
  • Problem Solving - You will remove roadblocks, keep track of recurring issues and develop systemic solutions.
  • Internal pipelines - Learn the different internal team quality bars, processes and adapt outsourcing best practices for smooth integration.
Required Qualifications:
  • 6+ years of professional experience creating stylized 2D artwork for video games.
  • 6+ years of professional experience handling several art vendors concurrently, or professional experience working with multiple internal and external partners.
  • Portfolio demonstrating high quality 2D weapon concepts (guns & knives)
  • Professional experience creating, giving feedback on, and integrating art in a production environment.
  • Excellent communication skills and the ability to navigate conversations with internal teams including production, artists and stakeholders.
  • Professional experience working on asset management and maintaining asset pipelines.
  • Proficiency in Photoshop.
Desired Qualifications:
  • Proficiency with Maya, Blender, Substance Painter and Unreal Engine.
  • Experience shipping a AAA title as a concept artist, specializing in weapon design.
  • Experience working in one or more related disciplines - 3D modeling and texturing, animation, technical art, visual effects.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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