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Game Asset Artist Jobs (NOW HIRING)

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co-creator ... Position Summary AGBO is seeking an Asset Artist to join our Interactive team and help build high ...

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co-creator ... Position Summary AGBO is seeking an Asset Artist to join our Interactive team and help build high ...

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Pixel Artist or Game Artist * Indie Game Developer * 2D Animator or Game Asset Designer You should ... Sprite creation, pixel art, or 2D game asset design using Defold, Solar2D, MonoGame, libGDX ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

AI Technical Artist

Greenville, NC

$121.70K - $145.60K/yr

The AI Technical Artist is responsible for creating, evaluating, refining, and implementing visual assets, workflows, and technical art solutions for land-based gaming products. This role sits at the ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets effectively, facilitate ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Senior Technical Artist

Las Vegas, NV

$116.30K - $139.10K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets effectively, facilitate ...

Technical Artist III

Las Vegas, NV

$116.30K - $139.10K/yr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform. * Collaborate with artists and engineers to implement assets and presentations ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Game Asset Support: Support the creation of accessories, clothing, map visuals, icons, thumbnails ...

Senior Artist

Chicago, IL

$130.90K - $156.70K/yr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

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Game Asset Artist information

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$37K

$123.1K

$196K

How much do game asset artist jobs pay per year?

As of May 29, 2026, the average yearly pay for game asset artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Asset Artist, and why are they important?

To thrive as a Game Asset Artist, you need strong artistic skills in modeling, texturing, and digital sculpting, often supported by a degree in art, design, or a related field. Proficiency with industry-standard software such as Maya, Blender, ZBrush, and Substance Painter is typically required. Creativity, attention to detail, and effective collaboration make someone stand out in this position. These skills ensure the creation of high-quality, visually engaging assets that align with project requirements and enhance the overall gaming experience.

How does a Game Asset Artist typically collaborate with other team members during game development?

Game Asset Artists work closely with game designers, programmers, and animators to ensure that visual elements fit seamlessly into the game world. They often participate in team meetings to discuss style guidelines, technical limitations, and feedback on their work. Communication is key, as they must align their assets with both the artistic vision and the functionality required by developers. Regular reviews and revisions based on team input are a common part of the workflow.

What does a Game Asset Artist do?

A Game Asset Artist is responsible for creating the visual elements used in video games, such as characters, props, environments, and textures. They use specialized software to design 2D or 3D models that fit the game's artistic style and technical requirements. Their work is essential for making the game world immersive and visually appealing, and they often collaborate closely with game designers, animators, and programmers to ensure assets function correctly in the game engine.
More about Game Asset Artist jobs
What cities are hiring for Game Asset Artist jobs? Cities with the most Game Asset Artist job openings:
What states have the most Game Asset Artist jobs? States with the most job openings for Game Asset Artist jobs include:
Infographic showing various Game Asset Artist job openings in the United States as of May 2026, with employment types broken down into 29% Full Time, 66% Part Time, and 5% Temporary. Highlights an 54% Physical, 18% Hybrid, and 28% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Asset Artist

Full-time

Posted 16 days ago


Job description

About The Company Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.

Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.

AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner.

Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences. The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines.

You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets. This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules.

We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. Key Responsibilities Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation. Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.

Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems. Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering. Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.

Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance. Support set dressing, world building, and environment layout within Unreal. Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.

Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent. Participate in look development and R&D to elevate visual fidelity while balancing performance budgets. Maintain documentation and standardized workflows to support scalable asset production.

Address feedback and revisions efficiently while preserving quality and performance targets. Perform other duties as assigned Qualifications & Skills 1+ years of experience creating assets for real-time games or interactive projects. Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.

Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization. Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar. Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).

Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition. Experience working across multiple art styles, with or without direct concept reference. Ability to gather references and contribute to look development.

Strong communication skills and ability to receive and implement art direction effectively. Bonus Skills Experience with photogrammetry and asset scanning workflows. Experience building Control Rigs or basic rigging for in-engine use.

Familiarity with procedural workflows and PCG tools. Experience with advanced material creation, shader functions, and performance profiling. Background in narrative-driven or third-person action games.

Additional Information This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.

All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship.

Please submit a portfolio or demo reel demonstrating relevant real-time asset work AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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