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Low Poly 3D Artist Jobs (NOW HIRING)

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the ...

Ability to manage others, especially 3D Game Artists * Ability to work with and provide ... Knowledge of working with low-poly/game-ready assets required. * Knowledge of Texturing (Diffuse ...

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.). * 3D Software ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.). * 3D Software ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.). * 3D Software ...

Previous experience working with low-poly/game-ready assets required * Full Texturing ability ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Experience with high- and low-poly modeling, texturing, and shading techniques. * Knowledge of ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

... low poly baking process, utilizing tileable textures, trim sheets, and unique unwraps, and ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

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Low Poly 3D Artist information

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How much do low poly 3d artist jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for low poly 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a low poly 3d artist?

Low Poly 3D Artists are digital artists who specialize in creating 3D models with a minimal number of polygons, typically for use in video games, virtual reality, and mobile applications. Their work focuses on optimizing models to be visually appealing while ensuring they run efficiently on limited hardware. Low Poly 3D Artists often use techniques such as texture baking and normal mapping to add visual detail without increasing polygon count. This role requires a strong understanding of 3D modeling software and the ability to balance aesthetics with performance.

What skills and qualifications are needed to be a low poly 3d artist?

To thrive as a Low Poly 3D Artist, you need a strong grasp of 3D modeling principles, art fundamentals, and experience with relevant software like Blender, Maya, or 3ds Max, often supported by a portfolio showcasing your work. Proficiency with texture mapping, UV unwrapping, and optimization techniques, as well as familiarity with real-time engines such as Unity or Unreal Engine, is typically required. Creativity, attention to detail, and effective communication help you collaborate with teams and bring stylized visuals to life. Mastery of these skills ensures efficient asset creation, visual consistency, and successful integration into interactive or game environments.

What are common challenges faced by low poly 3d artists in game development?

Low Poly 3D Artists often face the challenge of balancing visual appeal with technical constraints, such as polygon count and texture size, to ensure optimal game performance. Collaborating closely with game designers and developers, they must adjust their models to fit gameplay requirements while maintaining an efficient workflow. Additionally, they need to ensure their assets are compatible with different game engines and platforms, which may require adapting to various technical specifications. Effective communication and adaptability are crucial in overcoming these challenges and delivering high-quality assets on time.

What is the difference between Low Poly 3D Artist vs 3D Modeler?

AspectLow Poly 3D Artist3D Modeler
Primary FocusCreating low polygon 3D models optimized for real-time applications like gamesCreating detailed 3D models for various purposes, including film, animation, and visualization
Skills & ToolsKnowledge of polygon reduction, UV mapping, texturing, and game engine integrationProficiency in modeling software like Maya, Blender, or 3ds Max, with focus on detailed modeling techniques
Work EnvironmentPrimarily in game development, VR/AR, and real-time rendering industriesUsed across gaming, film, product design, and architectural visualization

While both roles involve 3D modeling, a Low Poly 3D Artist specializes in creating optimized models for real-time applications, whereas a 3D Modeler often focuses on detailed, high-resolution models for various media. The roles overlap in skills but differ in purpose and output.

Are low poly 3D artists in high demand?

Low poly 3D artists are in steady demand within the gaming, mobile app, and virtual reality industries, where optimized models are essential for performance. Skills in software like Blender or Maya and understanding of real-time rendering increase employability, especially as demand for mobile and indie games grows.

How much money does a low poly 3D artist make?

A low poly 3D artist's salary varies based on experience, location, and industry, but typically ranges from $40,000 to $80,000 annually. Entry-level artists may earn less, while experienced professionals with strong skills in software like Blender or Maya can earn higher salaries or freelance rates.
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What states have the most Low Poly 3D Artist jobs?

States with the most job openings for Low Poly 3D Artist jobs include:

Infographic showing various Low Poly 3D Artist job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist

Tolan

San Francisco, CA • On-site

Full-time

This job post has expired 6 days ago. Applications are no longer accepted.


Job description

The Role
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.