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Low Poly 3D Artist Jobs (NOW HIRING)

Sociology, Assistant Professor

Pomona, CA ยท On-site

$86K - $90K/yr

... and 42% are low-income students. The university enrolls 57% percent of historically ... Cal Poly Pomona's College of Letters, Arts, and Social Sciences (CLASS) brings to life a vibrant ...

Accounting, Assistant Professor

Pomona, CA ยท On-site

$141K - $145K/yr

Cal Poly Pomona is one of three polytechnic universities in the 22-campus California State ... With a variety of degree programs in the arts, humanities, sciences, engineering, and professional ...

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Low Poly 3D Artist information

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$19

$39

$68

How much do low poly 3d artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for low poly 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

Are low poly 3D artists in high demand?

Low poly 3D artists are in steady demand within the gaming, mobile app, and virtual reality industries, where optimized models are essential for performance. Skills in software like Blender or Maya and understanding of real-time rendering increase employability, especially as demand for stylized and efficient 3D assets grows.

What is the difference between Low Poly 3D Artist vs 3D Modeler?

AspectLow Poly 3D Artist3D Modeler
Primary FocusCreating low polygon 3D models optimized for real-time applications like gamesCreating detailed 3D models for various purposes, including film, animation, and visualization
Skills & ToolsKnowledge of polygon reduction, UV mapping, texturing, and game engine integrationProficiency in modeling software like Maya, Blender, or 3ds Max, with focus on detailed modeling techniques
Work EnvironmentPrimarily in game development, VR/AR, and real-time rendering industriesUsed across gaming, film, product design, and architectural visualization

While both roles involve 3D modeling, a Low Poly 3D Artist specializes in creating optimized models for real-time applications, whereas a 3D Modeler often focuses on detailed, high-resolution models for various media. The roles overlap in skills but differ in purpose and output.

What are common challenges faced by low poly 3d artists in game development?

Low Poly 3D Artists often face the challenge of balancing visual appeal with technical constraints, such as polygon count and texture size, to ensure optimal game performance. Collaborating closely with game designers and developers, they must adjust their models to fit gameplay requirements while maintaining an efficient workflow. Additionally, they need to ensure their assets are compatible with different game engines and platforms, which may require adapting to various technical specifications. Effective communication and adaptability are crucial in overcoming these challenges and delivering high-quality assets on time.

What is a low poly 3d artist?

Low Poly 3D Artists are digital artists who specialize in creating 3D models with a minimal number of polygons, typically for use in video games, virtual reality, and mobile applications. Their work focuses on optimizing models to be visually appealing while ensuring they run efficiently on limited hardware. Low Poly 3D Artists often use techniques such as texture baking and normal mapping to add visual detail without increasing polygon count. This role requires a strong understanding of 3D modeling software and the ability to balance aesthetics with performance.

What skills and qualifications are needed to be a low poly 3d artist?

To thrive as a Low Poly 3D Artist, you need a strong grasp of 3D modeling principles, art fundamentals, and experience with relevant software like Blender, Maya, or 3ds Max, often supported by a portfolio showcasing your work. Proficiency with texture mapping, UV unwrapping, and optimization techniques, as well as familiarity with real-time engines such as Unity or Unreal Engine, is typically required. Creativity, attention to detail, and effective communication help you collaborate with teams and bring stylized visuals to life. Mastery of these skills ensures efficient asset creation, visual consistency, and successful integration into interactive or game environments.
More about Low Poly 3D Artist jobs
What cities are hiring for Low Poly 3D Artist jobs? Cities with the most Low Poly 3D Artist job openings:
What states have the most Low Poly 3D Artist jobs? States with the most job openings for Low Poly 3D Artist jobs include:
Infographic showing various Low Poly 3D Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 100% In-person job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Principal Visual Artist

Fanatics Collectibles

New York, NY โ€ข On-site

Full-time

Re-posted 29 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus
  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$180,000-$225,000 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$155,520-$194,400 USD
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