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Permanent 3D Weapon Artist Jobs (NOW HIRING)

$70 - $110/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Understanding of modern pipelines and requirements for creating realistic weapons and equipment;

New

$69.79 - $95.38/hr

KG Job Title Unreal Animation Artist (all genders) Employment Type Full-Time Permanent Position ... 3D Tools Language Skills Excellent professional English (Written & Spoken); German language skills ...

New

Senior 3D Motion Designer

Austin, TX ยท On-site

$105K - $119K/yr

S. citizen, lawful permanent resident of the U.S., conditional resident, asylee or refugee ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

S. citizen, lawful permanent resident of the U.S., conditional resident, asylee or refugee ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

S. citizen, lawful permanent resident of the U.S., conditional resident, asylee or refugee ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

$90 - $120/hr

Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that ... You have experience on a live service game in weapon and combat design, and have strong enough ...

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to ... 3D production experience * Proven experience managing and developing artist teams, required

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100 - $120/hr

That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to ... 3D production experience * Proven experience managing and developing artist teams, required

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Permanent 3D Weapon Artist information

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How much do permanent 3d weapon artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for permanent 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a permanent 3D weapon artist?

Permanent 3D Weapon Artists are full-time professionals who specialize in designing, modeling, and texturing 3D weapon assets for use in video games, films, or virtual experiences. They work as part of a creative team, collaborating with concept artists, animators, and game developers to ensure weapons are visually appealing, functional, and optimized for performance. Their responsibilities often include creating realistic or stylized weapon models, applying detailed textures, and ensuring assets meet technical and artistic requirements. Unlike freelance or contract artists, permanent 3D Weapon Artists are employed on a long-term basis by studios or companies.

What are the key skills and qualifications needed to thrive as a permanent 3D weapon artist, and why are they important?

To thrive as a Permanent 3D Weapon Artist, you need strong skills in 3D modeling, texturing, and digital sculpting, typically supported by a portfolio and experience with game art pipelines. Proficiency with tools like Autodesk Maya, Blender, ZBrush, and texturing software such as Substance Painter is essential, along with familiarity with game engines like Unreal Engine or Unity. Creativity, attention to detail, and effective communication with art and design teams are valuable soft skills for this role. These abilities ensure high-quality, visually compelling weapon assets that meet technical requirements and artistic direction in game development.

What are some common challenges faced by permanent 3D weapon artists when collaborating with game designers and animators?

Permanent 3D Weapon Artists often encounter challenges in balancing visual creativity with the technical constraints set by game designers and animators. Ensuring weapon models are both visually appealing and optimized for in-game performance requires close coordination, especially when adapting designs to fit gameplay mechanics or animation requirements. Additionally, maintaining consistency with the overall art style and adhering to strict deadlines can be demanding. Open communication with other departments is key to overcoming these hurdles and producing high-quality, functional assets.
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Infographic showing various Permanent 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA โ€ข On-site

$135 - $165/hr

Other

Dental, Vision, Retirement

Posted 2 days ago

New


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 โ€“ US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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