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Permanent 3D Weapon Artist Jobs (NOW HIRING)

That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to ... 3D production experience * Proven experience managing and developing artist teams, required

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to ... What We're Looking For: * 8+ years of professional 3D production experience. * Proven experience ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ... Experienced shipping 3D production assets for games in either character, weapon, or prop ...

$109 - $228/hr

The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ... Experienced shipping 3D production assets for games in either character, weapon, or prop ...

New

DESIGN ENGINEER II

Mattaponi, VA · On-site

$90K - $110K/yr

S. citizen, lawful permanent resident, or protected individual) as defined under ITAR regulations ... Designs and develops mechanical, electromechanical, structures, and weapons systems in the form of ...

DESIGN ENGINEER III

Mattaponi, VA · On-site

$95K - $135K/yr

S. citizen, lawful permanent resident, or protected individual) as defined under ITAR regulations ... Designs and develops mechanical, electromechanical, structures, and weapons systems in the form of ...

STRUCTURAL ANALYST II

Mattaponi, VA · On-site

$90K - $110K/yr

S. citizen, lawful permanent resident, or protected individual) as defined under ITAR regulations ... Supports structural modifications, systems integration, weapons development, reverse engineering of ...

Painter - Scenic

Aberdeen, NC · On-site

$16 - $18/hr

This is a hands-on artistic role where your work directly transforms our sets and props into ... Job Type: Full-Time or Part-Time, Permanent * Pay Rate: Starting at $16 - $18, depending on ...

Designer/Drafter

Fullerton, CA · On-site

$33 - $40/hr

Create and modify 3D models * Confer with engineering staff and prepare design modifications as ... Associate of Arts (AA) Degree in a related field preferred * 3+ years of experience as a Drafter in ...

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Designer/Drafter

Fullerton, CA · On-site

$33 - $40/hr

Create and modify 3D models * Confer with engineering staff and prepare design modifications as ... Associate of Arts (AA) Degree in a related field preferred * 2+ years of experience as a Drafter in ...

New

Mechanical Design Engineer

Valencia, CA · On-site

$77K - $104K/yr

... artist or permanent installation in a themed entertainment environment. This individual would ... Create 3D models in CAD, Solidworks highly preferred * Preform necessary calculations and analysis ...

Mechanical Design Engineer

Valencia, CA · On-site

$77K - $104K/yr

... artist or permanent installation in a themed entertainment environment. This individual would ... Create 3D models in CAD, Solidworks highly preferred * Preform necessary calculations and analysis ...

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Permanent 3D Weapon Artist information

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How much do permanent 3d weapon artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for permanent 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a permanent 3D weapon artist?

Permanent 3D Weapon Artists are full-time professionals who specialize in designing, modeling, and texturing 3D weapon assets for use in video games, films, or virtual experiences. They work as part of a creative team, collaborating with concept artists, animators, and game developers to ensure weapons are visually appealing, functional, and optimized for performance. Their responsibilities often include creating realistic or stylized weapon models, applying detailed textures, and ensuring assets meet technical and artistic requirements. Unlike freelance or contract artists, permanent 3D Weapon Artists are employed on a long-term basis by studios or companies.

What are the key skills and qualifications needed to thrive as a permanent 3D weapon artist, and why are they important?

To thrive as a Permanent 3D Weapon Artist, you need strong skills in 3D modeling, texturing, and digital sculpting, typically supported by a portfolio and experience with game art pipelines. Proficiency with tools like Autodesk Maya, Blender, ZBrush, and texturing software such as Substance Painter is essential, along with familiarity with game engines like Unreal Engine or Unity. Creativity, attention to detail, and effective communication with art and design teams are valuable soft skills for this role. These abilities ensure high-quality, visually compelling weapon assets that meet technical requirements and artistic direction in game development.

What are some common challenges faced by permanent 3D weapon artists when collaborating with game designers and animators?

Permanent 3D Weapon Artists often encounter challenges in balancing visual creativity with the technical constraints set by game designers and animators. Ensuring weapon models are both visually appealing and optimized for in-game performance requires close coordination, especially when adapting designs to fit gameplay mechanics or animation requirements. Additionally, maintaining consistency with the overall art style and adhering to strict deadlines can be demanding. Open communication with other departments is key to overcoming these hurdles and producing high-quality, functional assets.
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Infographic showing various Permanent 3D Weapon Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

$100K - $120K/yr

Full-time

Re-posted 6 days ago


Job description

Compensation: $100,000 to $120,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. Our work spans gigaproject-scale development programs, hospitality and mixed-use digital twins, and high-end sales center experiences.
This is a leadership role that requires hands-on production. You will split your time roughly equally between building and leading. That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work, and R&D.

What You'll Do:
  • Lead a studio of 3 to 4 artists across concurrent real-time production projects
  • Build alongside your team; you are a producing lead, not a pure manager
  • Own studio-level QA as the final gate before work advances, applying consistent standards across frame rate targets, asset budgets, naming conventions, and visual quality
  • Lead project kickoffs and distribute production context and knowledge across the team so it does not rest with any single person
  • Actively reduce specialist dependencies so studio output is not contingent on any one individual
  • Lead pre-production technical setup to define approach and visual language on new projects
  • Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider department
  • Mentor artists and provide direct, constructive performance feedback and career development support
  • Represent your studio's work in client and stakeholder contexts as that responsibility evolves
  • Recommend on hiring decisions and performance outcomes for studio personnel
  • Work within an art budget defined in collaboration with Production
What We're Looking For
  • 8+ years of professional 3D production experience
  • Proven experience managing and developing artist teams, required
  • Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Awareness of Pixel Streaming and its implications for real-time art production decisions
  • Familiarity with digital twin concepts and how real-time art decisions affect downstream data pipelines and platform performance
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a genuine advantage
  • Perforce required; Jira or equivalent project tracking
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video or still imagery will not be accepted as substitutes
  • Include project-level context for each piece: your specific role, the scale of the project, and the production constraints you were working within
  • Before submitting, review our work at Imerza.com
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.
Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.