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3D Asset Artist Jobs (NOW HIRING)

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

Contract 3D Artist

Austin, TX · Remote

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Own assets from early exploration through final Unity integration. * Work closely with art and ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

3D Artist and Designer

Houston, TX · On-site

  • Medical

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  • Life

  • Retirement

  • PTO

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R&D, and manufacturing ... asset lifecycle care for turbines and plants. Where others see impossible energy challenges ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Create detailed 3D models, assets, environments, and visual elements. * Develop realistic or ...

New

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM ...

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How much do 3d asset artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D asset artist do?

A 3D Asset Artist is responsible for creating high-quality 3D models, textures, and materials for use in video games, films, or other digital media. They work closely with concept artists, animators, and game designers to ensure assets match the project's visual style and technical requirements. Their work can include modeling characters, environments, props, and vehicles, often using software like Blender, Maya, or ZBrush. Additionally, they may optimize assets for real-time performance in game engines like Unreal Engine or Unity. Attention to detail and strong artistic and technical skills are key to success in this role.

What are the key skills and qualifications needed to thrive as a 3D asset artist?

To thrive as a 3D Asset Artist, you need strong proficiency in 3D modeling, texturing, and digital sculpting, typically supported by a relevant degree or portfolio of work. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and ZBrush is highly valued, as are experience with game engines like Unity or Unreal Engine. Attention to detail, creativity, and effective communication are vital soft skills for collaborating with art directors and other team members. These skills and qualities ensure the creation of high-quality, optimized assets that meet both artistic vision and technical requirements.

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Infographic showing various 3D Asset Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 84% Full Time, 13% Part Time, 1% Temporary, and 1% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 21 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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