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Freelance 3D Asset Artist Jobs (NOW HIRING)

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... A related technical or artistic discipline * An Associate's degree, technical certification ...

... assets for web. This is a highly flexible freelance opportunity beginning at approximately 0-10 hours per week , with the potential for hours to increase based on project needs. Job Summary: * Create ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Create detailed 3D models, assets, environments, and visual elements. * Develop realistic or ...

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ...

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Freelance 3D Asset Artist information

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How much do freelance 3d asset artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for freelance 3d asset artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance 3D Asset Artist vs 3D Modeler?

AspectFreelance 3D Asset Artist3D Modeler
CredentialsPortfolio, proficiency in 3D softwarePortfolio, proficiency in 3D software
Work EnvironmentFreelance, remote or on-siteStudio or freelance, remote or on-site
Industry UsageGaming, film, VR, AR, product visualizationGaming, film, product design
Job FocusCreating complete assets, including textures and optimizationPrimarily modeling, sometimes texturing

While both roles require strong 3D software skills and portfolios, a Freelance 3D Asset Artist typically creates complete, optimized assets for various industries, often working independently. A 3D Modeler focuses mainly on the modeling process, sometimes collaborating with other specialists. The freelance 3D Asset Artist has a broader scope, including asset integration and refinement.

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Cities with the most Freelance 3D Asset Artist job openings:

What are the most commonly searched types of 3D Asset Artist jobs?

The most popular types of 3D Asset Artist jobs are:

What states have the most Freelance 3D Asset Artist jobs?

States with the most job openings for Freelance 3D Asset Artist jobs include:

Infographic showing various Freelance 3D Asset Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Re-posted 4 days ago


SAIC rating

7.8

Company rating: 7.8 out of 10

Based on 80 frontline employees who took The Breakroom Quiz

88th of 226 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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