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Remote Intern 2D Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Expert level proficiency with Maya, Substance, Photoshop and/or equivalent 3D and 2D software

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Graphic Design Intern (Fall 2026)

Austin, TX ยท On-site +1

$14.75 - $19.75/hr

Graphic Design Intern - Austin, Fall 2026 (Remote possible) At GigFinesse, we're not just changing ... If you're excited about building a more accessible, equitable, and reliable platform for artists ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Engineering intern

$17.25 - $22.25/hr

Drawings - Use 2D and 3D drafting software to develop electrical drawings used to communicate ... Design Automation Control Panels including PLC, and Remote I/O Panels and Low Voltage (480VAC ...

Senior Motion Designer (Remote)

New York, NY ยท Remote

$116K - $132K/yr

... 2D Motion Specialist to bring fresh, narrative-driven animation and a sharp editorial eye to upcoming client initiatives. This contract role suits a self-directed artist who takes complete ownership ...

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Remote Intern 2D Artist information

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How much do remote intern 2d artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote intern 2d artist in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What does a remote intern 2D artist do?

A Remote Intern 2D Artist creates digital artwork, such as character designs, backgrounds, or concept art, for video games, animation, or other media projects while working from a remote location. They collaborate with senior artists and other team members online, often using tools like Photoshop or Illustrator. The internship focuses on skill development, portfolio building, and gaining real-world experience in a professional setting.

What are the key skills and qualifications needed to thrive as a remote intern 2D artist?

To thrive as a Remote Intern 2D Artist, you need a strong grasp of drawing fundamentals, color theory, and digital illustration techniques, typically demonstrated through a portfolio or relevant coursework. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, or Procreate is essential, and basic knowledge of project management tools like Trello or Slack is beneficial for remote collaboration. Creativity, time management, and effective communication are crucial soft skills for succeeding in a remote, collaborative environment. These skills ensure high-quality artwork, seamless teamwork, and personal productivity in a distributed workplace.

How does a remote intern 2D artist typically collaborate with other team members during a project?

As a Remote Intern 2D Artist, you will frequently collaborate with other artists, designers, and project managers through digital communication tools like Slack, Trello, or Zoom. You'll participate in virtual meetings to discuss creative direction, share progress updates, and receive feedback. File sharing platforms such as Google Drive or Dropbox are commonly used to exchange artwork and assets. Clear communication and openness to constructive criticism are key, as you'll be working closely with both peers and senior team members to ensure your work aligns with the project vision.

What is the difference between Remote Intern 2D Artist vs Remote Junior 2D Artist?

AspectRemote Intern 2D ArtistRemote Junior 2D Artist
Experience LevelEntry-level, internship positionJunior, early-career professional
CredentialsOften enrolled in or recent graduate of art/design programsPortfolio and some professional experience
Work EnvironmentSupervised, learning-focused, temporaryCollaborative, ongoing projects, more independence
Employer UsageInternships offered by game studios, animation companies, or design firmsFull-time or part-time roles in similar industries

The main difference between a Remote Intern 2D Artist and a Remote Junior 2D Artist lies in experience, responsibilities, and employment status. Interns are typically students or recent graduates gaining industry experience, while Junior artists are early-career professionals with some portfolio work. Internships are often temporary and supervised, whereas Junior roles involve more independence and ongoing projects.

More about Remote Intern 2D Artist jobs

What cities are hiring for Remote Intern 2D Artist jobs?

Cities with the most Remote Intern 2D Artist job openings:

What are the most commonly searched types of Remote 2D Artist jobs?

The most popular types of Remote 2D Artist jobs are:

What states have the most Remote Intern 2D Artist jobs?

States with the most job openings for Remote Intern 2D Artist jobs include:

Infographic showing various Remote Intern 2D Artist job openings in the United States as of August 2026, with employment types broken down into 16% Internship, 1% As Needed, 59% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $40,304 per year, or $19.4 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 19 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/