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Remote Intern 2D Artist Jobs (NOW HIRING)

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

Create finished 2D illustrations in a cute, Chibi-inspired art style. * Paint over and composite ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... Experience breaking down 2D assets into clean layered pieces ready for use in animation software ...

$17.75 - $23.50/hr

Currently studying visual communication, fine arts, advertising or related fields. * Basic ... INTERN

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Experience managing 3D and 2D artists in production * Must have knowledge and experience budgeting ... On-set experience a plus About This Role This is a remote based role. Note: At this time we are ...

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Remote Intern 2D Artist information

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How much do remote intern 2d artist jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for remote intern 2d artist in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Intern 2D Artist, and why are they important?

To thrive as a Remote Intern 2D Artist, you need a strong grasp of drawing fundamentals, color theory, and digital illustration techniques, typically demonstrated through a portfolio or relevant coursework. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, or Procreate is essential, and basic knowledge of project management tools like Trello or Slack is beneficial for remote collaboration. Creativity, time management, and effective communication are crucial soft skills for succeeding in a remote, collaborative environment. These skills ensure high-quality artwork, seamless teamwork, and personal productivity in a distributed workplace.

How does a Remote Intern 2D Artist typically collaborate with other team members during a project?

As a Remote Intern 2D Artist, you will frequently collaborate with other artists, designers, and project managers through digital communication tools like Slack, Trello, or Zoom. You'll participate in virtual meetings to discuss creative direction, share progress updates, and receive feedback. File sharing platforms such as Google Drive or Dropbox are commonly used to exchange artwork and assets. Clear communication and openness to constructive criticism are key, as you'll be working closely with both peers and senior team members to ensure your work aligns with the project vision.

What does a Remote Intern 2D Artist do?

A Remote Intern 2D Artist creates digital artwork, such as character designs, backgrounds, or concept art, for video games, animation, or other media projects while working from a remote location. They collaborate with senior artists and other team members online, often using tools like Photoshop or Illustrator. The internship focuses on skill development, portfolio building, and gaining real-world experience in a professional setting.

What is the difference between Remote Intern 2D Artist vs Remote Junior 2D Artist?

AspectRemote Intern 2D ArtistRemote Junior 2D Artist
Experience LevelEntry-level, internship positionJunior, early-career professional
CredentialsOften enrolled in or recent graduate of art/design programsPortfolio and some professional experience
Work EnvironmentSupervised, learning-focused, temporaryCollaborative, ongoing projects, more independence
Employer UsageInternships offered by game studios, animation companies, or design firmsFull-time or part-time roles in similar industries

The main difference between a Remote Intern 2D Artist and a Remote Junior 2D Artist lies in experience, responsibilities, and employment status. Interns are typically students or recent graduates gaining industry experience, while Junior artists are early-career professionals with some portfolio work. Internships are often temporary and supervised, whereas Junior roles involve more independence and ongoing projects.

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What cities are hiring for Remote Intern 2D Artist jobs? Cities with the most Remote Intern 2D Artist job openings:
What are the most commonly searched types of Remote 2D Artist jobs? The most popular types of Remote 2D Artist jobs are:
What states have the most Remote Intern 2D Artist jobs? States with the most job openings for Remote Intern 2D Artist jobs include:

Contractor

Posted 21 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's forward-thinking team as a 2D Game Developer focused on Defold. In this position, you will design lightweight, high-performance 2D games utilizing Lua scripting and a component-based workflow. If you excel in dynamic, fast-moving settings and have a passion for delivering smooth mobile and web gaming experiences, we would love to connect with you.
Requirements
Key Responsibilities
  1. Create, develop, and launch 2D games using the Defold engine, prioritizing optimal performance and minimal build sizes.
  2. Develop sturdy gameplay mechanics and systems through Lua scripting within a modular framework.
  3. Work closely with designers and artists to rapidly prototype games and enhance the user experience.
  4. Ensure games run smoothly by optimizing performance across various mobile and web platforms.
  5. Write efficient, well-documented code following industry best practices in game development.
  6. Identify, profile, and fix performance issues to guarantee stable game releases.
  7. Offer innovative solutions to technical problems and contribute ideas for gameplay and UI improvements.

Required Skills and Qualifications
  1. Demonstrated experience in developing and releasing 2D games with the Defold engine.
  2. Proficient in Lua scripting and knowledgeable about component-based game architecture.
  3. Proven ability to create lightweight, performance-optimized builds suitable for mobile and web platforms.
  4. Strong communication skills, both written and verbal, with a collaborative and proactive mindset.
  5. Ability to quickly iterate and deliver results within an agile development environment.
  6. Good understanding of deployment workflows across multiple platforms.
  7. Keen eye for detail and enthusiasm for crafting engaging user experiences.

Preferred Qualifications
  1. Experience with cross-platform deployment and performance tuning.
  2. Knowledge of continuous integration and automated testing methodologies for games.
  3. A strong portfolio featuring released 2D games or prototypes.