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Remote Intern 2D Artist Jobs in California (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Expert level proficiency with Maya, Substance, Photoshop and/or equivalent 3D and 2D software

New

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Human Resources Intern

Oakland, CA · On-site +1

$30 - $35/hr

We are made up of a diverse group of mostly remote, US-based employees spanning from the East Coast ... We are artists, singers, dancers, pastry chefs, outdoor enthusiasts, animal lovers, and travelers ...

Remote Intern 2D Artist information

What does a remote intern 2D artist do?

A Remote Intern 2D Artist creates digital artwork, such as character designs, backgrounds, or concept art, for video games, animation, or other media projects while working from a remote location. They collaborate with senior artists and other team members online, often using tools like Photoshop or Illustrator. The internship focuses on skill development, portfolio building, and gaining real-world experience in a professional setting.

What are the key skills and qualifications needed to thrive as a remote intern 2D artist?

To thrive as a Remote Intern 2D Artist, you need a strong grasp of drawing fundamentals, color theory, and digital illustration techniques, typically demonstrated through a portfolio or relevant coursework. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, or Procreate is essential, and basic knowledge of project management tools like Trello or Slack is beneficial for remote collaboration. Creativity, time management, and effective communication are crucial soft skills for succeeding in a remote, collaborative environment. These skills ensure high-quality artwork, seamless teamwork, and personal productivity in a distributed workplace.

How does a remote intern 2D artist typically collaborate with other team members during a project?

As a Remote Intern 2D Artist, you will frequently collaborate with other artists, designers, and project managers through digital communication tools like Slack, Trello, or Zoom. You'll participate in virtual meetings to discuss creative direction, share progress updates, and receive feedback. File sharing platforms such as Google Drive or Dropbox are commonly used to exchange artwork and assets. Clear communication and openness to constructive criticism are key, as you'll be working closely with both peers and senior team members to ensure your work aligns with the project vision.

What is the difference between Remote Intern 2D Artist vs Remote Junior 2D Artist?

AspectRemote Intern 2D ArtistRemote Junior 2D Artist
Experience LevelEntry-level, internship positionJunior, early-career professional
CredentialsOften enrolled in or recent graduate of art/design programsPortfolio and some professional experience
Work EnvironmentSupervised, learning-focused, temporaryCollaborative, ongoing projects, more independence
Employer UsageInternships offered by game studios, animation companies, or design firmsFull-time or part-time roles in similar industries

The main difference between a Remote Intern 2D Artist and a Remote Junior 2D Artist lies in experience, responsibilities, and employment status. Interns are typically students or recent graduates gaining industry experience, while Junior artists are early-career professionals with some portfolio work. Internships are often temporary and supervised, whereas Junior roles involve more independence and ongoing projects.

What are the most commonly searched types of Remote 2D Artist jobs in California?

The most popular types of Remote 2D Artist jobs in California are:

What are popular job titles related to Remote Intern 2D Artist jobs in California?

For Remote Intern 2D Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Intern 2D Artist jobs in California look for?

The top searched job categories for Remote Intern 2D Artist jobs in California are:

What cities in California are hiring for Remote Intern 2D Artist jobs?

Cities in California with the most Remote Intern 2D Artist job openings:

Infographic showing various Remote Intern 2D Artist job openings in California as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% Remote job distribution.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .