3

Entry Level Remote Concept Artist Jobs in California

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

New

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

New

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

... concept design, visual development, and AI-native production workflows. We're looking for artists ... Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples

Entry Level Remote Concept Artist information

What does an entry level remote concept artist do?

An Entry Level Remote Concept Artist creates visual ideas and sketches for characters, environments, props, or scenes that help define the look and feel of projects such as video games, movies, or animations. Working remotely, they collaborate with art directors and other team members online, using digital tools to communicate and share their work. Their main job is to translate written or verbal ideas into compelling visual representations that guide the production team. This role often involves research, brainstorming, and producing multiple iterations based on feedback. It's an important starting point for artists looking to break into the entertainment industry.

What are the key skills and qualifications needed to thrive as an entry level remote concept artist?

To thrive as an Entry Level Remote Concept Artist, you need a solid grasp of fundamental art principles, proficiency in digital illustration, and a relevant portfolio showcasing your creativity. Familiarity with digital painting software such as Adobe Photoshop, Procreate, or Corel Painter is typically required, and knowledge of collaborative platforms like Slack or Trello is beneficial. Strong communication, self-motivation, and openness to feedback are vital soft skills for remote work and creative collaboration. These skills ensure you can efficiently produce compelling concepts that meet client briefs while adapting to team dynamics and project goals.

What are some common challenges faced by entry level remote concept artists, and how can they effectively overcome them?

Entry level remote concept artists often face challenges such as communicating their ideas clearly across digital platforms and managing feedback from multiple stakeholders. Working remotely can sometimes make it harder to gauge team expectations or artistic direction without in-person cues. To overcome these challenges, it's helpful to proactively ask clarifying questions, participate actively in virtual meetings, and regularly share progress updates. Building a habit of seeking and incorporating feedback early in the process also helps ensure alignment with project goals and fosters professional growth.

What is the difference between Entry Level Remote Concept Artist vs Junior Concept Artist?

AspectEntry Level Remote Concept ArtistJunior Concept Artist
Required CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, some professional experience, relevant education
Work EnvironmentRemote, collaborative with art teamsRemote or studio, team-based
Industry UsageCommon in gaming, film, animation industriesSimilar, often used interchangeably with entry level roles

The Entry Level Remote Concept Artist and Junior Concept Artist roles are similar, both requiring a strong portfolio and basic art skills. The main difference lies in experience; the entry level position is suitable for those just starting, while the junior role may require some professional experience. Both roles are typically remote and used within the gaming, film, and animation industries.

What are the most commonly searched types of Remote Concept Artist jobs in California?

The most popular types of Remote Concept Artist jobs in California are:

What are popular job titles related to Entry Level Remote Concept Artist jobs in California?

For Entry Level Remote Concept Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Entry Level Remote Concept Artist jobs in California look for?

The top searched job categories for Entry Level Remote Concept Artist jobs in California are:

What cities in California are hiring for Entry Level Remote Concept Artist jobs?

Cities in California with the most Entry Level Remote Concept Artist job openings:

Infographic showing various Entry Level Remote Concept Artist job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

Posted 3 days ago

New


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .