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Remote Character Artist Jobs in California (NOW HIRING)

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

New

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

New

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

3D Artist

San Francisco, CA ยท On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

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Remote Character Artist information

See California salary details

$103.1K

$119K

$126.8K

How much do remote character artist jobs pay per year?

As of Aug 29, 2026, the average yearly pay for remote character artist in California is $118,952.00, according to ZipRecruiter salary data. Most workers in this role earn between $119,400.00 and $125,300.00 per year, depending on experience, location, and employer.

What is a remote character artist?

A Remote Character Artist creates 2D or 3D characters for video games, animation, or other media while working from a remote location. They design and sculpt characters based on artistic direction, ensuring they fit stylistically within the project. This role involves using software like ZBrush, Blender, or Maya to model and texture characters. Strong knowledge of anatomy, proportions, and creative problem-solving are essential. Remote Character Artists collaborate with teams through online communication tools to meet project goals and deadlines.

What does a remote character artist do?

A typical day for a Remote Character Artist involves creating and refining character concepts, collaborating with art directors and other team members through video calls or project management platforms, and iterating on feedback to meet project requirements. Daily tasks may include sketching new ideas, modeling or texturing 3D characters, and preparing assets to integrate into games, films, or other media. Regular communication with the team is essential for aligning on artistic direction and staying updated on project changes. While the remote nature allows for flexible work hours, maintaining deadlines and organization is key to success in this role.

What are the key skills and qualifications needed to thrive as a remote character artist?

A Remote Character Artist needs a solid background in character design, anatomy, and digital illustration, often backed by a degree or portfolio showcasing relevant experience. Proficiency with industry-standard tools such as Adobe Photoshop, ZBrush, Maya, or Blender is typically required, and familiarity with asset management platforms can be advantageous. Strong communication, time management, and self-motivation are vital soft skills for succeeding in a virtual, collaborative environment. These capabilities ensure consistent delivery of high-quality character assets that align with creative direction and project timelines while working remotely.

What are the most commonly searched types of Character Artist jobs in California?

The most popular types of Character Artist jobs in California are:

What are popular job titles related to Remote Character Artist jobs in California?

For Remote Character Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Character Artist jobs in California look for?

The top searched job categories for Remote Character Artist jobs in California are:

What cities in California are hiring for Remote Character Artist jobs?

Cities in California with the most Remote Character Artist job openings:

Infographic showing various Remote Character Artist job openings in California as of August 2026, with employment types broken down into 56% Full Time, 22% Part Time, 4% Temporary, and 18% Contract. Highlights an 24% In-person, and 76% Remote job distribution, with an average salary of $118,952 per year, or $57.2 per hour.

Character Artist

3METAD

San Jose, CA โ€ข On-site, Remote

$141K - $148K/yr

Part-time

Posted 3 days ago

New


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .