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Character Artist Jobs (NOW HIRING)

Senior Character Artist

Santa Monica, CA

$135K - $142K/yr

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an ...

Senior Character Artist

Santa Monica, CA · On-site

$69.09 - $86.35/hr

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an ...

Character Artist

San Francisco, CA · On-site

$142K - $149K/yr

What to expect We're looking for a character artist to help define how LeLamp looks, moves, and feels - the visual and expressive language that makes a robot read as alive rather than mechanical. You ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing ...

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Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do character artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

Do you need a degree to be a character artist?

A degree is not strictly required to become a character artist, but many employers prefer candidates with a background in art, design, or related fields. Strong skills in digital sculpting, modeling software, and a compelling portfolio are often more important than formal education for this role.

What is the difference between Character Artist vs 3D Modeler?

AspectCharacter Artist3D Modeler
Required SkillsConcept art, anatomy, texturing, riggingModeling, topology, UV mapping
Work EnvironmentGame studios, animation, filmGame studios, VFX, product design
Common Industry UsageCreating detailed characters for games/filmsModeling various objects, including characters

While both roles involve 3D modeling, a Character Artist specializes in designing and creating detailed character models, focusing on anatomy, textures, and character-specific features. A 3D Modeler has a broader scope, modeling a variety of objects, including characters, environments, and props. The Character Artist often works closely with concept artists and animators to bring characters to life, whereas the 3D Modeler may work across multiple asset types. Both roles require strong modeling skills, but the Character Artist emphasizes character-specific artistry and detail.

How does a character artist typically collaborate with other departments during a game development project?

Character Artists work closely with concept artists, animators, and riggers to bring characters to life in a game. They often start by interpreting concept art, then create 3D models and textures, ensuring their designs align with the game's visual style. Regular feedback sessions with the art director and technical artists help ensure that character assets are optimized for performance and meet project requirements. Effective communication and flexibility are key, as Character Artists often need to make adjustments based on input from other teams.

What are the key skills and qualifications needed to thrive as a character artist?

To thrive as a Character Artist, you need strong artistic fundamentals in anatomy, form, and color, often backed by a degree in art, design, or a related field. Expertise in industry-standard 3D modeling and sculpting software like ZBrush, Maya, and Substance Painter, along with familiarity with game engines, is typically required. Creativity, attention to detail, and effective collaboration are the standout soft skills for this role. These skills and qualities are crucial for producing visually compelling, technically sound characters that enhance the overall quality of games or animation projects.

What is a character artist?

A character artist is part of the team that designs animated characters, primarily in the video game industry. As a character artist, you work closely with the art director and the lead character artist. Your job duties are to create 2D illustrations and 3D models based on sketches you receive from the concept artist. As you create each iteration of a character, you present your designs to the rest of the team for feedback, then make tweaks and improvements. Finally, you enhance the 3D computer model with definition, weight, color, shading, and texture. These duties may be divided up between different artists, as 3D and 2D animation require very different skills.

How much do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with proficiency in tools like ZBrush or Maya.

What is a character artist?

A Character Artist is a professional who specializes in designing, modeling, and texturing characters for video games, movies, animations, and other digital media. They work closely with concept artists and animators to bring creative visions to life, ensuring that characters are visually appealing and suitable for production needs. Character Artists typically use 3D modeling software, sculpting tools, and digital painting programs to create detailed and expressive characters.

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What are the most commonly searched types of Character Artist jobs?

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Who are the top companies hiring for Character Artist jobs?

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What states have the most Character Artist jobs?

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Infographic showing various Character Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Senior Character Artist

Naughty Dog

Santa Monica, CA

$135K - $142K/yr

Full-time

Posted 9 days ago


Job description

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development. 

What you will do: 

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models 
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements 
  • Provide direction to character artists for aesthetic and technical considerations 
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality 
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters 
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline 

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines 
  • Experience developing shaders with technical artists and programmers 
  • Intermediate knowledge of python scripting, not required, but a plus 
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games 
  • Keen eye to form, lighting, colors and composition 
  • Very strong portfolio showing high quality characters 
  • At least 5 years of experience as a character artist, working on at least one AAA title 

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