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Character Artist Jobs (NOW HIRING)

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross ...

Character Technical Artist

Santa Monica, CA · On-site

$130K - $165K/yr

As a Character Technical Artist at Absurd Ventures, you will collaborate closely with Character Artists, Riggers, Animators, and Engineers to develop and maintain character pipelines, solve complex ...

Character Technical Artist

Santa Monica, CA · On-site

$130K - $165K/yr

As a Character Technical Artist at Absurd Ventures, you will collaborate closely with Character Artists, Riggers, Animators, and Engineers to develop and maintain character pipelines, solve complex ...

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Character Artist information

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$104.5K

$120.5K

$128.5K

How much do character artist jobs pay per year?

As of Jul 3, 2026, the average yearly pay for character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

Do you need a degree to be a character artist?

A degree is not strictly required to become a character artist, but many employers prefer candidates with a formal education in art, design, or related fields. Strong skills in digital sculpting, modeling, and proficiency with tools like ZBrush or Blender are often more important than formal credentials. Building a portfolio and gaining practical experience can be more critical for success in this role.

What is the difference between Character Artist vs 3D Modeler?

AspectCharacter Artist3D Modeler
Required SkillsConcept art, anatomy, texturing, riggingModeling, topology, UV mapping
Work EnvironmentGame studios, animation, filmGame studios, VFX, product design
Common Industry UsageCreating detailed characters for games/filmsModeling various objects, including characters

While both roles involve 3D modeling, a Character Artist specializes in designing and creating detailed character models, focusing on anatomy, textures, and character-specific features. A 3D Modeler has a broader scope, modeling a variety of objects, including characters, environments, and props. The Character Artist often works closely with concept artists and animators to bring characters to life, whereas the 3D Modeler may work across multiple asset types. Both roles require strong modeling skills, but the Character Artist emphasizes character-specific artistry and detail.

What jobs in the US pay 300,000 a year?

For a Character Artist, earning $300,000 annually is uncommon and typically requires senior-level experience, specialization in high-demand areas like AAA game development or film, and often involves working in leadership or supervisory roles. High salaries may also be achieved through freelance work, consulting, or working at large studios with profit-sharing or bonuses, but such compensation levels are rare in the industry.

How does a Character Artist typically collaborate with other departments during a game development project?

Character Artists work closely with concept artists, animators, and riggers to bring characters to life in a game. They often start by interpreting concept art, then create 3D models and textures, ensuring their designs align with the game's visual style. Regular feedback sessions with the art director and technical artists help ensure that character assets are optimized for performance and meet project requirements. Effective communication and flexibility are key, as Character Artists often need to make adjustments based on input from other teams.

What are the key skills and qualifications needed to thrive as a Character Artist, and why are they important?

To thrive as a Character Artist, you need strong artistic fundamentals in anatomy, form, and color, often backed by a degree in art, design, or a related field. Expertise in industry-standard 3D modeling and sculpting software like ZBrush, Maya, and Substance Painter, along with familiarity with game engines, is typically required. Creativity, attention to detail, and effective collaboration are the standout soft skills for this role. These skills and qualities are crucial for producing visually compelling, technically sound characters that enhance the overall quality of games or animation projects.

How much money do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with advanced skills in software like ZBrush or Maya.

What Is a Character Artist?

A character artist is part of the team that designs animated characters, primarily in the video game industry. As a character artist, you work closely with the art director and the lead character artist. Your job duties are to create 2D illustrations and 3D models based on sketches you receive from the concept artist. As you create each iteration of a character, you present your designs to the rest of the team for feedback, then make tweaks and improvements. Finally, you enhance the 3D computer model with definition, weight, color, shading, and texture. These duties may be divided up between different artists, as 3D and 2D animation require very different skills.

What is a Character Artist?

A Character Artist is a professional who specializes in designing, modeling, and texturing characters for video games, movies, animations, and other digital media. They work closely with concept artists and animators to bring creative visions to life, ensuring that characters are visually appealing and suitable for production needs. Character Artists typically use 3D modeling software, sculpting tools, and digital painting programs to create detailed and expressive characters.

How to work as a character artist?

To work as a character artist, develop strong skills in 3D modeling, sculpting, and texturing using tools like Blender, Maya, or ZBrush. Build a portfolio showcasing your character designs, gain experience through internships or freelance projects, and stay updated on industry trends and software updates. A relevant degree or certification in art, animation, or related fields can also enhance your prospects.
What cities are hiring for Character Artist jobs? Cities with the most Character Artist job openings:
What are the most commonly searched types of Character Artist jobs? The most popular types of Character Artist jobs are:
Who are the top companies hiring for Character Artist jobs? The top employers for Character Artist jobs are:
What states have the most Character Artist jobs? States with the most job openings for Character Artist jobs include:
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Infographic showing various Character Artist job openings in the United States as of June 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Lead Character Artist

Absurd Ventures

Santa Monica, CA • On-site

$170K - $200K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Summary 

We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. 

Core Responsibilities 

  • Lead the character art team in the creation of high-quality character models. 
  • Collaborate with the Art Director to define the visual style of characters. 
  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. 
  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. 
  • Create and maintain character pipeline documentation for training and onboarding 
  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. 
  • Mentor and provide feedback to other character artists. 
  • Ensure character assets are optimized for performance and memory usage. 
  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. 
  • Stay current with industry trends and techniques in character art. 

Core Qualifications 

  • Bachelor's degree in Fine Arts, Game Art, or related field. 
  • 7+ years of experience in character art within the video game industry. 
  • Strong proficiency in Maya, ZBrush, and Substance Painter. 
  • Significant experience in Unreal Engine 
  • Excellent understanding of anatomy, form, and silhouette. 
  • Experience with PBR and hand-painted texturing workflows. 
  • Proven track record of creating high-quality character models for AAA titles. 
  • Ability to lead a team and work collaboratively across departments. 

Plus if... 

  • Experience with character rigging and skinning. 
  • Knowledge of Marvelous Designer or similar tools for clothing simulation. 
  • Experience with rigid body dynamics and cloth simulation in Unreal Engine 
  • Previous work in a leadership role on a major game title. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica - near metro and freeway. 

The base pay range for this position is $170,000 to $200,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.Â