2

Entry Level Character Artist Jobs (NOW HIRING)

Entry Level Manga Artist

Norco, CA ยท On-site

$25 - $30/hr

Job Summary A Manga Artist , also known as a Mangaka , creates Japanese-style comics (manga) that combine storytelling, character design, and sequential art. They may work independently or as part of ...

Entry Level Manga Artist

Norco, CA ยท On-site

$25 - $30/hr

Job Summary A Manga Artist , also known as a Mangaka , creates Japanese-style comics (manga) that combine storytelling, character design, and sequential art. They may work independently or as part of ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Performing Artist

Campus, IL ยท On-site

$20/hr

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

... character. โ€ข Embody roles with fidelity and realism. โ€ข Participate in group training and of ... entry-level standardized patients. โ€ข Maintain confidentiality of information related to cases ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

PT Line Cook

Chicago, IL ยท On-site

$22/hr

As an Entry-Level Line Cook, you'll work alongside experienced chefs and contribute to creating ... Culinary arts education or relevant training is a plus * Basic knowledge of food preparation ...

next page

Showing results 1-20

Entry Level Character Artist information

See salary details

$9

$24

$40

How much do entry level character artist jobs pay per hour?

As of May 28, 2026, the average hourly pay for entry level character artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is an Entry Level Character Artist job?

An Entry Level Character Artist creates 2D or 3D character models for video games, animation, or other media, working under the guidance of senior artists. They focus on sculpting, texturing, and refining character designs based on concept art and project requirements. This role typically involves using software like ZBrush, Maya, or Blender to model characters and Substance Painter or Photoshop for texturing. Entry-level artists often receive feedback from senior team members to improve their skills and align with the studio's style. Strong artistic fundamentals, a solid portfolio, and familiarity with industry-standard tools are key to landing this position.

What are the key skills and qualifications needed to thrive in the Entry Level Character Artist position, and why are they important?

Entry Level Character Artists need a strong foundation in drawing, digital sculpting, and 3D modeling, typically supported by a portfolio and formal art education or equivalent experience. Familiarity with industry-standard software such as Adobe Photoshop, ZBrush, and Maya or Blender is also important. Creativity, attention to detail, good communication, and the ability to accept feedback constructively are valuable soft skills for this role. These skills and qualities ensure the character artist can effectively contribute to a creative team and deliver appealing, production-ready assets.

What types of projects or tasks might an Entry Level Character Artist work on as part of a creative team?

As an Entry Level Character Artist, you will typically assist in designing and modeling characters for games, animation, or visual effects under the supervision of senior artists or art leads. Your daily tasks may include creating character concept sketches, modeling and texturing 3D assets, and making revisions based on team feedback. You will often collaborate with animators, riggers, and other artists, ensuring character designs are both visually appealing and technically sound. This hands-on experience is valuable for building your portfolio and developing skills that can lead to more advanced roles in the future.
What cities are hiring for Entry Level Character Artist jobs? Cities with the most Entry Level Character Artist job openings:
What are the most commonly searched types of Character Artist jobs? The most popular types of Character Artist jobs are:
What states have the most Entry Level Character Artist jobs? States with the most job openings for Entry Level Character Artist jobs include:
What job categories do people searching Entry Level Character Artist jobs look for? The top searched job categories for Entry Level Character Artist jobs are:
Infographic showing various Entry Level Character Artist job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 1% Internship, 81% Full Time, 14% Part Time, 2% Contract, and 1% Nights. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

Get notified about new Character Artist jobs in San Jose, CA . #J-18808-Ljbffr