An Entry Level Character Artist creates 2D or 3D character models for video games, animation, or other media, working under the guidance of senior artists. They focus on sculpting, texturing, and refining character designs based on concept art and project requirements. This role typically involves using software like ZBrush, Maya, or Blender to model characters and Substance Painter or Photoshop for texturing. Entry-level artists often receive feedback from senior team members to improve their skills and align with the studio's style. Strong artistic fundamentals, a solid portfolio, and familiarity with industry-standard tools are key to landing this position.