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Game Artist Jobs (NOW HIRING)

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... We are looking for 3D Artists skilled in creating hard-surface or sculpted assets, as well as the ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... We are looking for 3D Artists skilled in creating hard-surface or sculpted assets, as well as the ...

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating ...

Game Designer

Las Vegas, NV

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

Technical Artist

Frisco, TX ยท On-site +1

$100K - $185K/yr

United States Compensation: $100,000 - $185,000 / year Description We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You ...

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Game Artist information

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$37K

$123.1K

$196K

How much do game artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What Is a Game Artist?

A game artist creates characters and environment images for computer games and video games. Their responsibilities include concept design, animation, and user experience. Job duties involve collaborating with other artists and graphic designers, creating sketches for storyboards, and contributing style to the look of games. To succeed in this career, you need computer animation skills with both 2D and 3D programs, as well as drawing skills and an understanding of color theory, scene design, and illustration. You must be good at juggling multiple projects at once and working with others.

What are the key skills and qualifications needed to thrive as a Game Artist, and why are they important?

To thrive as a Game Artist, you need strong skills in visual design, 2D/3D art creation, and a solid understanding of anatomy, color theory, and composition, often supported by a relevant degree or portfolio. Proficiency with industry-standard tools such as Adobe Creative Suite, Autodesk Maya, Blender, or ZBrush is typically required. Creativity, collaboration, and adaptability are essential soft skills for working within multidisciplinary teams and responding to feedback. These competencies ensure that game visuals are engaging, cohesive, and aligned with the project's artistic vision, directly impacting player experience.

What is the difference between Game Artist vs Character Artist?

AspectGame ArtistCharacter Artist
Primary FocusCreates visual assets for entire game, including environments, props, and charactersSpecializes in designing and modeling characters
Skills & ToolsConcept art, 3D modeling, texturing, animation, Photoshop, MayaCharacter modeling, rigging, texturing, anatomy, ZBrush
Work EnvironmentGame studios, freelance, indie developersGame studios, character design firms
Industry UsageUsed across all game types, from mobile to AAA titlesPrimarily in character-centric projects

While both roles involve creating visual assets for games, a Game Artist has a broader scope, working on environments, props, and characters, whereas a Character Artist specializes specifically in character design and modeling. Understanding these differences helps in choosing the right career path or job search focus within the gaming industry.

How do Game Artists typically collaborate with other team members during the development process?

Game Artists closely collaborate with game designers, programmers, and animators to ensure that visual assets align with gameplay requirements and technical constraints. Regular meetings and feedback sessions are common to discuss progress, address challenges, and refine artwork based on the evolving needs of the game. Effective communication and a willingness to iterate on designs are essential, as artists often need to adjust their work to fit the creative vision and technical limitations. This collaborative environment not only enhances the final product but also fosters continuous learning and professional growth.

What does a Game Artist do?

A Game Artist is responsible for creating the visual elements of a video game, including characters, environments, props, textures, and user interfaces. They work closely with game designers and programmers to bring the game's artistic vision to life, ensuring that the visuals complement the gameplay and story. Game Artists may specialize in areas like concept art, 3D modeling, animation, or visual effects, and use software such as Photoshop, Blender, or Maya. Their work is crucial in making games visually appealing and immersive for players.
What cities are hiring for Game Artist jobs? Cities with the most Game Artist job openings:
What are the most commonly searched types of Game Artist jobs? The most popular types of Game Artist jobs are:
What states have the most Game Artist jobs? States with the most job openings for Game Artist jobs include:
What are popular job titles related to Game Artist jobs? For Game Artist jobs, the most frequently searched job titles are:
Infographic showing various Game Artist job openings in the United States as of May 2026, with employment types broken down into 65% Full Time, 21% Part Time, and 14% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
3D Game Artist

3D Game Artist

Epoch Games

Winston Salem, NC โ€ข On-site, Remote

Internship

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position you will be asked to create a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO). We are looking for 3D Artists skilled in creating hard-surface or sculpted assets, as well as the ability to texture them.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
  • High-quality 3D modeling: Hard-surface or Sculpted (Human Characters and/or Creatures)
  • Physically-based Rendering (PBR) experience for game modeling/sculpting required.
  • Previous experience working with low-poly/game-ready assets required.
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Creating hair cards and alpha planes, though not required, is a plus.
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Additional Information
Recommended 3D Modeling Software (1 or more):
  • Autodesk 3DS Max / Maya
  • Blender
  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):
  • Photoshop (CS4 and up)
  • GIMP

Also recommended experience with Unreal Engine 5 (UE5).