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Remote Game Artist Jobs (NOW HIRING)

Technical Artist

Frisco, TX ยท On-site +1

$100K - $185K/yr

United States Compensation: $100,000 - $185,000 / year Description We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You ...

$93K - $98K/yr

This is a high-responsibility role in a fast-moving, fully remote game development environment. Accountabilities: * Lead the artistic direction and ensure visual quality, consistency, and coherence ...

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

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Remote Game Artist information

See salary details

$37K

$123.1K

$196K

How much do remote game artist jobs pay per year?

As of Jun 11, 2026, the average yearly pay for remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What Does a Remote Game Artist Do?

A remote game artist works from home to develop the story and artwork for computer and video games. As a remote game artist, you follow the project from concept to final production. Your responsibilities include preparing a concept pitches, developing character designs, and working on virtual modeling. Your duties require you to adapt to various video game styles and produce creative and engaging material. Depending on your place within the art department, you may handle shading, placement, and other elements of gameplay. Game artists collaborate with programming teams to ensure the finished project reflects the original design. Working remotely allows you a flexible schedule, though you must still attend remote conferences and meetings.

What is a Remote Game Artist?

A Remote Game Artist is a professional who creates visual elements for video games, such as characters, environments, textures, and animations, while working from a location outside of a traditional office setting. They collaborate with game designers, developers, and other artists using digital tools and online communication platforms. Remote Game Artists can specialize in 2D or 3D art and are responsible for ensuring their work fits the style and vision of the game. This role allows for greater flexibility and the ability to work with studios or clients worldwide.

How do remote game artists typically collaborate with other team members during a project?

Remote game artists often work closely with designers, programmers, and other artists using digital collaboration tools such as Slack, Trello, and shared cloud drives. Communication is key, and regular video meetings help ensure everyone stays aligned on project goals and deadlines. Artists usually share drafts and receive feedback asynchronously, allowing flexibility while maintaining project momentum. This setup encourages frequent updates and open dialogue, ensuring that creative visions are met even when working from different locations.

What is the difference between Remote Game Artist vs Remote Character Artist?

AspectRemote Game ArtistRemote Character Artist
CredentialsPortfolio, art degree, proficiency in design softwarePortfolio, art degree, specialized in character design software
Work EnvironmentRemote, collaborative with game development teamsRemote, focused on character modeling and texturing
Industry UsageUsed across all game genres and platformsPrimarily in character-centric games and animation
Search & ComparisonCommonly searched for general game art rolesOften compared for specialized character design roles

Remote Game Artists and Remote Character Artists share similar credentials and work environments, but the latter specializes in character creation. Both roles are vital in game development, with the main difference being the focus on character-specific assets versus broader game art responsibilities.

What cities are hiring for Remote Game Artist jobs? Cities with the most Remote Game Artist job openings:
What are the most commonly searched types of Game Artist jobs? The most popular types of Game Artist jobs are:
What states have the most Remote Game Artist jobs? States with the most job openings for Remote Game Artist jobs include:
Software Engineer (Game Dev) Remote - Australia

Software Engineer (Game Dev) Remote - Australia

Gaming Arts LLC

Las Vegas, NV โ€ข Remote

Full-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

  • This is a remote position open to candidates based in Australia
  • About Gaming Arts

    Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver casino entertainment solutions across the U.S. and Canada, building on a strong foundation in bingo and keno while actively expanding our portfolio of video slot machines and electronic table games.

    Weโ€™re investing in our future by strengthening our platforms, modernizing our infrastructure, and building the teams that will take our products forward. This is a moment of momentum at Gaming Arts: new ideas, new systems, and a renewed commitment to quality, performance, and collaboration. This is a pivotal time to join a company thatโ€™s building forward with intention.

    About The Role

    We are seeking a Software Engineer (Game Development) to help build the production software behind our slot gaming products from concept through casino deployment. This role focuses on developing high-quality, reliable game code designed to perform in regulated, high-volume gaming environments.

    You will work closely with designers, artists, mathematicians, and engineers to transform approved game concepts into fully functional, certification-ready titles within our slot platform. This is a hands-on engineering role requiring strong ownership, execution discipline, and a commitment to delivering production-ready software.

    What Youโ€™ll Do
  • Collaborate with crossfunctional teams including Game Designers, Artists, Sound Designers, and Engineers to deliver engaging gaming experiences.
  • Develop game software using C++17 within our slot platform framework.
  • Implement game logic, bonus mechanics, paytable functionality, animation triggers, and game state systems.
  • Integrate mathematical models into scalable game architecture.
  • Translate design and technical documentation into clean, efficient, and maintainable code.
  • Optimize performance within hardware and platform constraints.
  • Debug and resolve complex technical issues throughout development, QA, and certification.
  • Participate in code reviews and technical design discussions.
  • Communicate progress, risks, and issues clearly with stakeholders across engineering, QA, art, and product teams.
  • Ensure compliance with jurisdictional and regulatory requirements prior to certification submission.
  • What Success Looks Like
  • Delivering games that move smoothly through development and certification.
  • Writing clean, efficient, and scalable code.
  • Meeting development timelines through strong execution discipline.
  • Identifying technical risks early and resolving them proactively.
  • Collaborating effectively across multidisciplinary teams.
  • Consistently delivering highquality work on schedule.
  • What You Bring
  • 5+ years of professional software engineering experience.
  • Bachelorโ€™s degree in Computer Science or related field (or equivalent practical experience).
  • Strong professional experience with C++ (C++17 preferred).
  • Experience working in Agile/Scrum environments.
  • Proven experience contributing to shipped commercial software.
  • Strong understanding of objectoriented design principles.
  • Experience with structured development workflows and version control.
  • Strong debugging and systemslevel problemsolving skills.
  • Ability to work independently from technical requirements and documentation.
  • Strong sense of ownership and accountability.
  • Ability to consistently deliver quality software on schedule.
  • Nice to Haves
  • Experience in regulated or compliancedriven industries.
  • Experience with embedded or hardwareconstrained systems.
  • Gaming, realtime systems, or interactive entertainment experience.
  • Linux development experience.
  • Experience with JIRA and Git.
  • Equal Employment Opportunity

    At Gaming Arts, we believe great ideas come from diverse perspectives. We are proud to be an Equal Opportunity Employer and are committed to building a workplace where everyone feels valued and respected. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law.