* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
Character Concept Artist (Senior/Principal)
Irvine, CA ยท On-site +1
The game that connected you with friends, and made you feel like you belonged? If a game has ever ... As a Senior/Principal Character Concept Artist at Bonfire, you'll help shape the look and feel of ...
Character Concept Artist (Senior/Principal)
Irvine, CA ยท On-site +1
The game that connected you with friends, and made you feel like you belonged? If a game has ever ... As a Senior/Principal Character Concept Artist at Bonfire, you'll help shape the look and feel of ...
Environment Artist (Senior/Principal)
Irvine, CA ยท On-site +1
The game that connected you with friends, and made you feel like you belonged? If a game has ever ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
Environment Artist (Senior/Principal)
Irvine, CA ยท On-site +1
The game that connected you with friends, and made you feel like you belonged? If a game has ever ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
Technical Artist
Frisco, TX ยท On-site +1
$100K - $185K/yr
United States Compensation: $100,000 - $185,000 / year Description We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You ...
Technical Artist
Frisco, TX ยท On-site +1
$100K - $185K/yr
United States Compensation: $100,000 - $185,000 / year Description We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You ...
$93K - $98K/yr
This is a high-responsibility role in a fast-moving, fully remote game development environment. Accountabilities: * Lead the artistic direction and ensure visual quality, consistency, and coherence ...
$93K - $98K/yr
This is a high-responsibility role in a fast-moving, fully remote game development environment. Accountabilities: * Lead the artistic direction and ensure visual quality, consistency, and coherence ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Principal Technical Artist, Games R&D - Tech Lab
OR ยท On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
OR ยท On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
OR ยท On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
OR ยท On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Technical Artist - Remote or On Site
Redmond, WA ยท On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA ยท On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA ยท On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA ยท On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.
Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.
Senior Game Designer
San Francisco, CA ยท Remote
About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:
Quick apply
Senior Game Designer
San Francisco, CA ยท Remote
About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:
Sr. Game Designer
San Antonio, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
San Antonio, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Houston, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Houston, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Reno, NV ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Reno, NV ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Las Vegas, NV ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Las Vegas, NV ยท Remote
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Sr. Game Designer
Austin, TX ยท Remote
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Quick apply
Sr. Game Designer
Austin, TX ยท Remote
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Sr. Game Designer
Dallas, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Dallas, TX ยท Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Remote Game Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do remote game artist jobs pay per year?
What Does a Remote Game Artist Do?
A remote game artist works from home to develop the story and artwork for computer and video games. As a remote game artist, you follow the project from concept to final production. Your responsibilities include preparing a concept pitches, developing character designs, and working on virtual modeling. Your duties require you to adapt to various video game styles and produce creative and engaging material. Depending on your place within the art department, you may handle shading, placement, and other elements of gameplay. Game artists collaborate with programming teams to ensure the finished project reflects the original design. Working remotely allows you a flexible schedule, though you must still attend remote conferences and meetings.
What is a Remote Game Artist?
How do remote game artists typically collaborate with other team members during a project?
What is the difference between Remote Game Artist vs Remote Character Artist?
| Aspect | Remote Game Artist | Remote Character Artist |
|---|---|---|
| Credentials | Portfolio, art degree, proficiency in design software | Portfolio, art degree, specialized in character design software |
| Work Environment | Remote, collaborative with game development teams | Remote, focused on character modeling and texturing |
| Industry Usage | Used across all game genres and platforms | Primarily in character-centric games and animation |
| Search & Comparison | Commonly searched for general game art roles | Often compared for specialized character design roles |
Remote Game Artists and Remote Character Artists share similar credentials and work environments, but the latter specializes in character creation. Both roles are vital in game development, with the main difference being the focus on character-specific assets versus broader game art responsibilities.
Full-time
This job post hasย expired 1 day ago.ย Applications are no longer accepted.
Job description
- This is a remote position open to candidates based in Australia About Gaming Arts
- Collaborate with crossfunctional teams including Game Designers, Artists, Sound Designers, and Engineers to deliver engaging gaming experiences.
- Develop game software using C++17 within our slot platform framework.
- Implement game logic, bonus mechanics, paytable functionality, animation triggers, and game state systems.
- Integrate mathematical models into scalable game architecture.
- Translate design and technical documentation into clean, efficient, and maintainable code.
- Optimize performance within hardware and platform constraints.
- Debug and resolve complex technical issues throughout development, QA, and certification.
- Participate in code reviews and technical design discussions.
- Communicate progress, risks, and issues clearly with stakeholders across engineering, QA, art, and product teams.
- Ensure compliance with jurisdictional and regulatory requirements prior to certification submission. What Success Looks Like
- Delivering games that move smoothly through development and certification.
- Writing clean, efficient, and scalable code.
- Meeting development timelines through strong execution discipline.
- Identifying technical risks early and resolving them proactively.
- Collaborating effectively across multidisciplinary teams.
- Consistently delivering highquality work on schedule. What You Bring
- 5+ years of professional software engineering experience.
- Bachelorโs degree in Computer Science or related field (or equivalent practical experience).
- Strong professional experience with C++ (C++17 preferred).
- Experience working in Agile/Scrum environments.
- Proven experience contributing to shipped commercial software.
- Strong understanding of objectoriented design principles.
- Experience with structured development workflows and version control.
- Strong debugging and systemslevel problemsolving skills.
- Ability to work independently from technical requirements and documentation.
- Strong sense of ownership and accountability.
- Ability to consistently deliver quality software on schedule. Nice to Haves
- Experience in regulated or compliancedriven industries.
- Experience with embedded or hardwareconstrained systems.
- Gaming, realtime systems, or interactive entertainment experience.
- Linux development experience.
- Experience with JIRA and Git. Equal Employment Opportunity
Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver casino entertainment solutions across the U.S. and Canada, building on a strong foundation in bingo and keno while actively expanding our portfolio of video slot machines and electronic table games.
Weโre investing in our future by strengthening our platforms, modernizing our infrastructure, and building the teams that will take our products forward. This is a moment of momentum at Gaming Arts: new ideas, new systems, and a renewed commitment to quality, performance, and collaboration. This is a pivotal time to join a company thatโs building forward with intention.
About The RoleWe are seeking a Software Engineer (Game Development) to help build the production software behind our slot gaming products from concept through casino deployment. This role focuses on developing high-quality, reliable game code designed to perform in regulated, high-volume gaming environments.
You will work closely with designers, artists, mathematicians, and engineers to transform approved game concepts into fully functional, certification-ready titles within our slot platform. This is a hands-on engineering role requiring strong ownership, execution discipline, and a commitment to delivering production-ready software.
What Youโll DoAt Gaming Arts, we believe great ideas come from diverse perspectives. We are proud to be an Equal Opportunity Employer and are committed to building a workplace where everyone feels valued and respected. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law.
About Gaming Arts
Sourced by ZipRecruiter
Industry
Gambling activities
Company size
11 - 50 Employees
Headquarters location
Las Vegas, NV, US
Year founded
2009