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Entry Level Game Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... artists, game developers, graphic designers, community moderators, front-end developers, and ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... artists, game developers, graphic designers, community moderators, front-end developers, and ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

This is an entry-level engineering role ideal for someone eager to grow their skills while ... Working closely with Game Designers, Artists, Sound Designers, and fellow Engineers, you will help ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... artists, game developers, graphic designers, community moderators, front-end developers, and ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... artists, game developers, graphic designers, community moderators, front-end developers, and ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

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Entry Level Game Artist information

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$37K

$123.1K

$196K

How much do entry level game artist jobs pay per year?

As of Aug 31, 2026, the average yearly pay for entry level game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is an entry level game artist?

An Entry Level Game Artist is responsible for creating visual assets for video games, such as characters, environments, props, and textures. They typically work under the guidance of senior artists and collaborate with designers and programmers to bring a game's visuals to life. These roles require proficiency in digital art tools like Photoshop, Blender, or Maya, and a solid understanding of art fundamentals. Entry-level game artists may specialize in 2D or 3D art, concept art, or animation. Strong portfolios showcasing creativity and technical skills are essential for landing a job in this field.

What kind of projects or tasks can an entry level game artist expect to work on?

As an Entry Level Game Artist, you can expect to work on tasks such as creating 2D or 3D assets, designing textures, assisting with concept art, and helping to implement visual elements into the game engine under the guidance of senior artists. You’ll often collaborate closely with game designers, programmers, and other artists to ensure your work fits the overall vision of the project. The role may also involve revising assets based on feedback, learning new tools, and participating in team meetings or brainstorming sessions. These experiences provide a well-rounded introduction to game development and help build a strong portfolio for future advancement.

What are the key skills and qualifications needed to thrive as an entry level game artist?

To thrive as an Entry Level Game Artist, a solid understanding of visual design principles, basic animation, and digital art techniques—typically through a related degree or portfolio—is essential. Familiarity with industry-standard software like Adobe Photoshop, Illustrator, and 3D tools such as Blender or Maya is highly valued, and some employers may prefer candidates with foundational certifications. Strong collaboration, open communication, and adaptability make individuals stand out in fast-paced team environments. These skills and qualities are crucial for producing high-quality game assets and integrating seamlessly with multidisciplinary development teams.

Are entry level game artists in demand?

Entry level game artists are in moderate demand as the gaming industry continues to grow, especially for those skilled in digital art tools like Photoshop and Blender. Employers seek fresh talent to support increasing production needs, but competition can be high for entry-level positions requiring a strong portfolio and basic understanding of game art pipelines.

How do I get started in entry level game art?

To start as an entry-level game artist, develop a strong portfolio showcasing your skills in 2D and 3D art, and learn industry-standard tools like Photoshop, Blender, or Maya. Gaining experience through internships, online courses, or personal projects can help build your skills and demonstrate your abilities to potential employers.

How to start your career as an entry level game artist?

To start a career as an entry-level game artist, develop a strong portfolio showcasing your skills in 2D and 3D art, learn industry-standard tools like Photoshop, Illustrator, and Maya, and gain foundational knowledge of game design and art principles. Internships or freelance projects can provide practical experience and help build industry connections.
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Infographic showing various Entry Level Game Artist job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .