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Junior Game Artist Jobs (NOW HIRING)

RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Bachelor's degree in 3D Visualization, Digital Media, Architecture, Animation, Game Art, or a ...

RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Bachelor's degree in 3D Visualization, Digital Media, Architecture, Animation, Game Art, or a ...

RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Bachelor's degree in 3D Visualization, Digital Media, Architecture, Animation, Game Art, or a ...

$103K - $109K/yr

About NetEase Games: As a leading internet technology company based in China, NetEase, Inc. (NASDAQ ... Mentor junior artists by creating training materials, sharing design experience, and fostering a ...

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Junior Project Manager Gylee Games Salary Position - $50,000/yr Gylee Games is looking for an ... Familiarity with Unity. * QA or game-testing experience. * Experience working with artists ...

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$37K

$123.1K

$196K

How much do junior game artist jobs pay per year?

As of Aug 26, 2026, the average yearly pay for junior game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a junior game artist?

A Junior Game Artist is an entry-level role in the game development industry responsible for creating visual assets such as characters, environments, props, and textures. They work under the guidance of senior artists and collaborate with designers and developers to ensure the game's art aligns with the overall vision. Junior Game Artists typically use software like Photoshop, Blender, or Maya to create 2D and 3D assets. They also assist in refining game visuals, optimizing assets for performance, and learning industry best practices. This role is a great starting point for those looking to grow into specialized art positions in game development.

What does a junior game artist do?

A typical day for a Junior Game Artist often involves creating and refining game assets, such as characters, environments, or UI elements, under the guidance of senior artists or art directors. You’ll likely participate in daily stand-up meetings, collaborate closely with game designers and programmers to ensure visual consistency, and respond to feedback on your work. The role is highly collaborative, so you’ll often share drafts, give and receive critiques, and iterate on assets to match the project vision. This teamwork helps ensure the game's visual elements support both gameplay and storytelling, making communication and adaptability key to success.

What skills and qualifications are needed to thrive as a junior game artist?

To thrive as a Junior Game Artist, you need a strong foundation in digital art, illustration, and basic 2D or 3D asset creation, typically supported by a relevant degree or portfolio of work. Familiarity with industry-standard tools such as Adobe Creative Suite, Blender, or Unity is important, and formal certifications in these tools can be advantageous. Creativity, time management, and strong communication skills are essential for collaborating within interdisciplinary game development teams. These competencies enable you to effectively contribute to visual storytelling while adapting to evolving project needs and feedback.

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Cities with the most Junior Game Artist job openings:

What are the most commonly searched types of Game Artist jobs?

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Infographic showing various Junior Game Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27

DigiPen Institute of Technology

Redmond, WA • On-site

$17 - $21.50/hr

Part-time

Posted 10 days ago


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27
Reports to: Brigitte Samson
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Monday 2:00 - 4:50 PM, Thursday 2:00 - 5:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Review and advise on early versions of skeletons, rigs, planned animation, and workflow.
  • Identify and resolve issues with the game teams in regard to 3D game art assets, game camera, lighting, and material shaders and bring them to the instructor's attention.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces, establishing the look and feel by the end of the prototype phase in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation as a generalist in 3D art production
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solution steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Being able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: August 31, 2026 - April 23, 2027
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.