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Contract Indie Game Artist Jobs (NOW HIRING)

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and ... Description As a Sr. Game Artist on the first party games team, you will act as a trusted extension ...

Posted today

LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is ... Ability to manage others, especially 3D Game Artists * Ability to work with and provide ...

You will gain invaluable experiences working alongside Artists, Engineers, Designers, Producers ... Finished student projects or indie games with experience through the entire development cycle

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Sr. VFX Artist

Bellevue, WA · On-site

$90 - $130/hr

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Lead Game UI/UX Designer

Santa Monica, CA · On-site

$150K - $190K/yr

Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.

Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers ... A game or experience you designed and built yourself (indie game, Roblox experience, game jam entry ...

Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...

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Contract Indie Game Artist information

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$37K

$123.1K

$196K

How much do contract indie game artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for contract indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a contract indie game artist?

Contract indie game artists are creative professionals who work on a freelance or temporary basis to provide artwork for independent video game projects. They may be hired to design characters, environments, UI elements, animations, or promotional materials, depending on the needs of the game developers. Unlike full-time studio artists, contract indie game artists typically work remotely and juggle multiple projects for different clients. Their flexibility allows indie studios or solo developers to access high-quality art without the commitment of a permanent hire.

What are the key skills and qualifications needed to thrive as a contract indie game artist?

To thrive as a Contract Indie Game Artist, you need strong artistic skills in character, environment, and asset design, along with a well-developed portfolio demonstrating your style and versatility. Proficiency in digital art software such as Adobe Photoshop, Illustrator, and game engines like Unity or Unreal Engine is commonly required. Creativity, effective communication, and the ability to work independently or within small teams are valuable soft skills in this role. These competencies ensure you can deliver high-quality, original artwork that meets diverse project needs and tight deadlines in the dynamic indie game industry.

What are some common challenges faced by contract indie game artists when working with remote teams?

Contract indie game artists often work with remote teams, which can present challenges such as coordinating across different time zones, ensuring clear communication of artistic vision, and integrating assets into the game's pipeline efficiently. To overcome these obstacles, artists should establish regular check-ins with team members, use collaborative tools like Slack or Trello, and maintain detailed documentation of their work. Being proactive about feedback and maintaining flexibility in their workflow can greatly enhance productivity and help build strong professional relationships within the team.

What is the difference between Contract Indie Game Artist vs Contract Mobile Game Artist?

AspectContract Indie Game ArtistContract Mobile Game Artist
CredentialsPortfolio, artistic skills, possibly some game development experiencePortfolio, artistic skills, experience with mobile platforms
Work EnvironmentIndependent projects, small teams, freelance or contract basisMobile game studios, freelance, or contract roles for mobile app companies
Industry UsageIndie game development, small studios, personal projectsMobile gaming industry, app stores, casual and hyper-casual games

Contract Indie Game Artists focus on creating art for independent games, often working in small teams or solo, with a broad range of styles. Contract Mobile Game Artists specialize in art for mobile platforms, emphasizing optimization for small screens and touch controls. While both roles require strong artistic skills and portfolios, their work environments and industry focus differ significantly.

More about Contract Indie Game Artist jobs

What cities are hiring for Contract Indie Game Artist jobs?

Cities with the most Contract Indie Game Artist job openings:

What are the most commonly searched types of Indie Game Artist jobs?

The most popular types of Indie Game Artist jobs are:

What states have the most Contract Indie Game Artist jobs?

States with the most job openings for Contract Indie Game Artist jobs include:

What job categories do people searching Contract Indie Game Artist jobs look for?

The top searched job categories for Contract Indie Game Artist jobs are:

Infographic showing various Contract Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Game Artist, Apple Arcade

Apple Inc.

Cupertino, CA • On-site

$185 - $278/hr

Other

Medical, Dental, Retirement

Posted 17 hours ago

Posted today


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Cupertino, California, United States Software and Services

Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential, Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter yet.We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of Sneaky Sasquatch, and who takes pride in building great art. This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the entire visual world of the game, working directly alongside the original creators of Sneaky Sasquatch to bring new features and updates to life.You'll help guide the visual direction of the game and create art directly, from early concepts to finished in-game assets. In doing so, you'll help define what it means for Apple to build games, and bring fresh ideas for the content and experiences that will delight players around the world.

Description

As a Sr. Game Artist on the first party games team, you will act as a trusted extension of the creative vision for Sneaky Sasquatch, developing a deep understanding of what makes its world feel magical and consistent, and guiding art across the project to that standard. You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to props and environments. You'll also carry that vision through paintover feedback, reviews, and clear creative input, whether the work is coming from an outsource partner, a collaborating studio, marketing and editorial, or your own hands.

Responsibilities
  • Create 2D (vector) and 3D assets, including characters, vehicles, props, and buildings, from a tropical surf shack on the beach to relatable and lovable NPC characters, holding a high bar for craft and consistency with the established look of Sneaky Sasquatch.
  • Lead the day-to-day execution of our art direction, building a deep understanding of what makes the world feel magical and consistent, and holding every piece of art, from our co-development partner's work to marketing and editorial assets, to that same exacting standard.
  • Define and refine the team's art pipeline, from tools and workflow to handoffs between concept, production, and technical art, so the process scales as the team grows.
  • Support technical art tasks, such as asset integration, lighting, or shader and performance work, as needed alongside engineering.
Minimum Qualifications
  • 7+ years of professional experience as a game artist, with deep comfort working in Adobe Illustrator producing 2D vector art, alongside strong 3D art fundamentals, and the artistic judgment to uphold visual direction and maintain consistency across a project, backed by a portfolio that demonstrates strong 2D vector illustration and 3D craft on shipped titles.
  • Strong communication and collaboration skills are essential, along with the initiative to move production forward independently.
Preferred Qualifications
  • An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch, wholesome, charming, and full of personality.
  • Experience giving art direction or leading visual consistency across a team on a shipped project.
  • Concept art ability, helping visualize new ideas before they move into production.
  • Experience with character animation.
  • Experience optimizing assets to perform well across a range of platforms with different performance and feature capabilities.

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976