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Full Time Indie Game Artist Jobs (NOW HIRING)

LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is ... Ability to manage others, especially 3D Game Artists * Ability to work with and provide ...

Senior Artist

$130K - $155K/yr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Our products power entertainment in social and gaming venues around the globe, and we're growing ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success ...

Lead Game UX/UI Designer

Santa Monica, CA · On-site

$150K - $190K/yr

Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.

Job Type Full-time Description We are expanding MOCEAN Gaming and looking for a visionary Director ... of capture artists to deliver world-class trailer footage for titles ranging from AAA to indie.

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using ...

Engineering Lead

San Francisco, CA · On-site

$120K - $159K/yr

... artists, game designers, and more • contribute technical as well as game design ideas ... You're well-versed in everything from modern indie and AAA hits to the old school pioneers that ...

... artists to deliver world-class trailer footage for titles ranging from AAA to indie. What You'll Do * Direct Virtual Cinematography: Turn creative briefs, scripts, and storyboards into compelling ...

New

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

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How much do full time indie game artist jobs pay per year?

As of Aug 22, 2026, the average yearly pay for full time indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a full time indie game artist do?

A Full Time Indie Game Artist is responsible for creating visual assets for independent video games, including character designs, environments, animations, and user interface elements. They often work on small teams or independently, collaborating closely with programmers and designers to bring a game's artistic vision to life. Their role may involve concept art, 2D or 3D asset creation, texturing, and occasionally even marketing visuals. Because indie teams are usually smaller, they often handle a wide variety of artistic tasks throughout the game development process.

What are some common challenges full time indie game artists face when working on small teams?

Full Time Indie Game Artists often work on small teams where they are responsible for a wide range of tasks, from concept art to asset creation and sometimes even UI design. One of the main challenges is balancing creativity with tight deadlines and limited resources, which can require prioritizing the most impactful visuals. Additionally, frequent collaboration with programmers and designers is essential to ensure that art assets are technically feasible and align with gameplay needs. Flexibility and strong communication skills are key to overcoming these challenges and contributing effectively to the game's overall vision.

What are the key skills and qualifications needed to thrive as a full time indie game artist, and why are they important?

To thrive as a Full Time Indie Game Artist, you need strong skills in 2D/3D art creation, visual design principles, and proficiency with industry-standard software like Photoshop, Blender, or Unity, often backed by a portfolio demonstrating your work. Familiarity with game engines, asset pipelines, and possibly scripting or animation tools is crucial for integrating art into games efficiently. Creative problem-solving, adaptability, and effective communication help you collaborate in small teams and respond to rapid changes. These skills are essential for producing engaging art assets, meeting project deadlines, and contributing to the overall success of indie game projects.
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Infographic showing various Full Time Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC • On-site

Full-time

Re-posted 4 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine