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Director Indie Game Artist Jobs (NOW HIRING)

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and ... Description As a Sr. Game Artist on the first party games team, you will act as a trusted extension ...

Posted today

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and ... Description As a Sr. Game Artist on the first party games team, you will act as a trusted extension ...

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LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is ... Ability to manage others, especially 3D Game Artists * Ability to work with and provide ...

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and ... Description As a Sr. Game Artist on the first party games team, you will act as a trusted extension ...

Description The Opportunity Join IGN Entertainment, the leading media brand for games, movies, TV, ... If you're seeking a dynamic and collaborative work environment where you can see the direct impact ...

... indie game winners * Skilled at project management, to proactively bring initiatives and deliverables to completion and escalate obstacles through the whole life cycle * Passion for data and consumer ...

$100 - $125/hr

Has shipped a AAA game or equivalent * Excellent understanding of direct/indirect light, color ... Excellent artistic skills to interpret concept art and color keys to recreate the mood and ...

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Director Indie Game Artist information

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$37K

$123.1K

$196K

How much do director indie game artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for director indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Indie Game Artist vs Concept Artist?

AspectDirector Indie Game ArtistConcept Artist
CredentialsPortfolio, experience in game art, possibly relevant degreesPortfolio, art degree or equivalent experience
Work EnvironmentIndie game studios, freelance projects, small teamsGame studios, entertainment companies, freelance
Industry UsageGame development, indie projectsVideo games, film, animation

The Director Indie Game Artist oversees the artistic vision and manages the art team for indie game projects, focusing on overall style and execution. A Concept Artist primarily creates visual concepts and character designs to guide the development process. While both roles require strong artistic skills and portfolios, the Director Indie Game Artist has broader responsibilities including team leadership and project management, whereas the Concept Artist specializes in visual creation and concept development.

More about Director Indie Game Artist jobs

What cities are hiring for Director Indie Game Artist jobs?

Cities with the most Director Indie Game Artist job openings:

What are the most commonly searched types of Indie Game Artist jobs?

The most popular types of Indie Game Artist jobs are:

What states have the most Director Indie Game Artist jobs?

States with the most job openings for Director Indie Game Artist jobs include:

Infographic showing various Director Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Game Artist, Apple Arcade

Socket.dev

Cupertino, CA • On-site

$150 - $200/hr

Other

Posted 21 hours ago

Posted today


Job description

Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential, Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter yet. We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of Sneaky Sasquatch, and who takes pride in building great art. This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the entire visual world of the game, working directly alongside the original creators of Sneaky Sasquatch to bring new features and updates to life. You'll help guide the visual direction of the game and create art directly, from early concepts to finished in-game assets. In doing so, you'll help define what it means for Apple to build games, and bring fresh ideas for the content and experiences that will delight players around the world.

Description

As a Sr. Game Artist on the first party games team, you will act as a trusted extension of the creative vision for Sneaky Sasquatch, developing a deep understanding of what makes its world feel magical and consistent, and guiding art across the project to that standard. You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to props and environments. You'll also carry that vision through paintover feedback, reviews, and clear creative input, whether the work is coming from an outsource partner, a collaborating studio, marketing and editorial, or your own hands.

Minimum Qualifications

7+ years of professional experience as a game artist, with deep comfort working in Adobe Illustrator producing 2D vector art, alongside strong 3D art fundamentals, and the artistic judgment to uphold visual direction and maintain consistency across a project, backed by a portfolio that demonstrates strong 2D vector illustration and 3D craft on shipped titles. Strong communication and collaboration skills are essential, along with the initiative to move production forward independently.

Preferred Qualifications

An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch, wholesome, charming, and full of personality.Experience giving art direction or leading visual consistency across a team on a shipped project.Concept art ability, helping visualize new ideas before they move into production.Experience with character animation.Experience optimizing assets to perform well across a range of platforms with different performance and feature capabilities.

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