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Director Indie Game Artist Jobs (NOW HIRING)

LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is ... Ability to manage others, especially 3D Game Artists * Ability to work with and provide ...

Description The Opportunity Join IGN Entertainment, the leading media brand for games, movies, TV, ... If you're seeking a dynamic and collaborative work environment where you can see the direct impact ...

... indie game winners * Skilled at project management, to proactively bring initiatives and deliverables to completion and escalate obstacles through the whole life cycle * Passion for data and consumer ...

$95 - $118/hr

Has shipped a AAA game or equivalent * Excellent understanding of direct/indirect light, color ... Excellent artistic skills to interpret concept art and color keys to recreate the mood and ...

You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ... Thick skin, you can take direct, sometimes brutal feedback and use it to improve. * Available to ...

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Director Indie Game Artist information

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$37K

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How much do director indie game artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for director indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Director Indie Game Artist vs Concept Artist?

AspectDirector Indie Game ArtistConcept Artist
CredentialsPortfolio, experience in game art, possibly relevant degreesPortfolio, art degree or equivalent experience
Work EnvironmentIndie game studios, freelance projects, small teamsGame studios, entertainment companies, freelance
Industry UsageGame development, indie projectsVideo games, film, animation

The Director Indie Game Artist oversees the artistic vision and manages the art team for indie game projects, focusing on overall style and execution. A Concept Artist primarily creates visual concepts and character designs to guide the development process. While both roles require strong artistic skills and portfolios, the Director Indie Game Artist has broader responsibilities including team leadership and project management, whereas the Concept Artist specializes in visual creation and concept development.

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What cities are hiring for Director Indie Game Artist jobs?

Cities with the most Director Indie Game Artist job openings:

What are the most commonly searched types of Indie Game Artist jobs?

The most popular types of Indie Game Artist jobs are:

What states have the most Director Indie Game Artist jobs?

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Infographic showing various Director Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted 16 days ago


Key responsibilities

  • Manage and review the 3D work of a team of 3D Artists to ensure high-quality textured 3D assets for the game.

  • Communicate effectively with team members, provide constructive feedback on 3D models and textures, and facilitate a smooth workflow.

  • Follow team policies, attend meetings via Slack, and ensure adherence to project standards and guidelines.


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine