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3D Game Artist Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Work closely with developers, artists, and researchers to convert requirements into efficient and ... Strong knowledge of 3D graphics principles, game loops, and simulation system design. * Proven ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

A team where everyone makes play happen. 3D Artist Electronic Arts Electronic Arts creates next ... You will be creating characters with the game for an evolving variety of marketing communications ...

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3D Game Artist information

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How much do 3d game artist jobs pay per year?

As of Jun 14, 2026, the average yearly pay for 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 3D Game Artist position, and why are they important?

To thrive as a 3D Game Artist, you need strong artistic ability, proficiency in 3D modeling, texturing, lighting, and a solid understanding of game art principles, often backed by a degree in art, design, or a related field. Experience with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is highly valuable. Creativity, attention to detail, time management, and effective communication are important soft skills for collaborating with multidisciplinary teams and meeting project deadlines. These competencies ensure the creation of visually appealing and technically sound assets that enhance the gaming experience and meet production goals.

What are some typical daily responsibilities of a 3D Game Artist?

As a 3D Game Artist, your typical day involves creating and refining 3D models, textures, and materials for characters, environments, and props, all tailored to a game's art style and technical requirements. You'll frequently collaborate with game designers, animators, and programmers to ensure assets integrate seamlessly and meet performance standards. Reviewing feedback from art directors and iterating on your work is common, along with participating in team meetings to align on project milestones. Managing your time across multiple tasks and adapting to shifting priorities are also important aspects of the role.

What does a 3D Game Artist do?

A 3D Game Artist is responsible for creating visual elements in video games, including characters, environments, props, and textures. They use software like Blender, Maya, or ZBrush to model, sculpt, and texture assets that fit the game’s artistic style. These assets are then optimized for performance and integrated into game engines such as Unity or Unreal Engine. 3D Game Artists collaborate with designers and developers to ensure visuals align with gameplay mechanics and storytelling. Their work helps create immersive and visually appealing gaming experiences.

What cities are hiring for 3D Game Artist jobs? Cities with the most 3D Game Artist job openings:
What are the most commonly searched types of 3D Game Artist jobs? The most popular types of 3D Game Artist jobs are:
What states have the most 3D Game Artist jobs? States with the most job openings for 3D Game Artist jobs include:
Infographic showing various 3D Game Artist job openings in the United States as of June 2026, with employment types broken down into 40% Full Time, 35% Part Time, and 25% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Lead 3D Game Artist

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Other

Posted 25 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine