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Remote 3D Game Artist Jobs (NOW HIRING)

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Familiarity with our games and visual style * Ability to concept * Love and affinity for video ... Active and passionate Sky player This position is available for remote work for candidates within ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Maya or 3D game engines * Portfolio of your work * Ok to take a test as part of our process Nice to ...

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Maya or 3D game engines * Portfolio of your work * Ok to take a test as part of our process Nice to ...

Gaming Software Engineer: 25-05356

Lehi, UT ยท On-site +1

$101.34 - $105.63/hr

Remote as per CST time zone Pay Range: $101.34 - $105.63 per hour on w-2 Job Summary: Join our ... Expert proficiency in C# and Unity 3D game development. * Strong experience with SDK and third ...

Game Animator & Vfx Artist AbZorba Games, part of Greentube and NOVOMATIC Interactive, is a world ... This position is fully remote; however, it will require periodic travel to our office in Athens ...

Game Designer

$158K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

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Remote 3D Game Artist information

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$37K

$123.1K

$196K

How much do remote 3d game artist jobs pay per year?

As of Jul 25, 2026, the average yearly pay for remote 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Game Artist, and why are they important?

To thrive as a Remote 3D Game Artist, you need proficiency in 3D modeling, texturing, and animation, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools such as Blender, Maya, 3ds Max, ZBrush, and familiarity with game engines like Unity or Unreal Engine is typically required. Strong communication, self-motivation, and time management are crucial soft skills for remote collaboration and meeting project deadlines. These skills and qualities ensure high-quality asset creation, seamless teamwork across distributed teams, and timely delivery in a competitive game development environment.

What are Remote 3D Game Artists?

Remote 3D Game Artists are digital artists who specialize in creating three-dimensional models, textures, and visual effects for video games while working from a location outside of a traditional office, often from home. They collaborate with game designers, animators, and developers to bring characters, environments, and assets to life in a game. These artists use specialized software such as Blender, Maya, or 3ds Max and communicate with their teams online using project management and communication tools. Working remotely allows for flexibility but also requires strong self-management and communication skills.

How does a Remote 3D Game Artist effectively collaborate with developers and other team members across different time zones?

As a Remote 3D Game Artist, you will frequently collaborate with developers, animators, and designers using digital communication tools like Slack, Zoom, and project management platforms such as Jira or Trello. Effective communication and proactive sharing of progress updates are key to overcoming time zone differences. You'll likely participate in scheduled virtual meetings, provide feedback through shared assets or documents, and use version control systems to synchronize your work. Building strong relationships and maintaining clear documentation help ensure your creative input aligns with the team's vision and project deadlines.
More about Remote 3D Game Artist jobs
What cities are hiring for Remote 3D Game Artist jobs? Cities with the most Remote 3D Game Artist job openings:
What are the most commonly searched types of 3D Game Artist jobs? The most popular types of 3D Game Artist jobs are:
What states have the most Remote 3D Game Artist jobs? States with the most job openings for Remote 3D Game Artist jobs include:
Infographic showing various Remote 3D Game Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA โ€ข Remote

Full-time

Posted 25 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studioโ€”we're the team behind nijiใƒปjourney.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What Weโ€™re Building

Weโ€™ve developed an in-house LLM storytelling system that blends AI, story, and gameplayโ€”going far beyond shallow โ€œchat-onlyโ€ experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

Weโ€™re looking for a strong Unity engineer who loves 3D story-driven games. Youโ€™ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

Youโ€™re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.