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Contractual 3D Game Artist Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Use and/or create 3D elements as basis for 2D illustrations. * Demonstrate ability to follow ...

Position Summary The 2D Game Artist will be responsible for creating high-quality illustrations for ... Use and/or create 3D elements as basis for 2D illustrations. * Demonstrate ability to follow ...

The Game Artist III sets the visual direction for slot game development from concept, design ... Experience in Spine and 3D and Ai advantageous * Good verbal and written communication skills. Can ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Understanding of game production pipelines and real-time 3D game engines. * Ability to collaborate ... Strong artistic eye and attention to detail. * Excellent communication, interpersonal, and ...

This role offers the opportunity to create highly detailed, optimized, and game-ready vehicle ... This processing is based on legitimate interest and pre-contractual measures under applicable data ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

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Contractual 3D Game Artist information

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$37K

$123.1K

$196K

How much do contractual 3d game artist jobs pay per year?

As of Aug 31, 2026, the average yearly pay for contractual 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a contractual 3D game artist?

A Contractual 3D Game Artist is a professional hired on a temporary or project-based contract to create 3D assets, models, and environments for video games. They use specialized software to design characters, objects, and worlds that enhance the visual experience of a game. Unlike full-time employees, contractual artists typically work for a set duration or until specific deliverables are completed. Their work often involves collaborating with game designers, animators, and programmers to ensure that the art fits the game's style and technical requirements.

What are the key skills and qualifications needed to thrive as a contractual 3D game artist?

To thrive as a Contractual 3D Game Artist, you need strong artistic ability, 3D modeling and texturing skills, and a portfolio demonstrating proficiency in game asset creation. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is typically required. Creativity, effective communication, and the ability to collaborate remotely make someone stand out in this freelance role. These skills and qualities are crucial for delivering high-quality assets on time and seamlessly integrating with diverse development teams.

What are some common challenges faced by contractual 3D game artists, and how can they be managed effectively?

Contractual 3D Game Artists often face challenges such as adjusting quickly to different art styles, meeting tight deadlines, and collaborating remotely with new teams. To manage these effectively, it's important to maintain strong communication with project leads, clarify expectations early, and stay organized with project management tools. Additionally, being adaptable and proactive in seeking feedback helps ensure your work aligns with the project's vision and standards.

What is the difference between Contractual 3D Game Artist vs Full-Time 3D Game Artist?

AspectContractual 3D Game ArtistFull-Time 3D Game Artist
Employment TypeTemporary, project-basedPermanent, ongoing
Work EnvironmentFreelance or contracted teamsIn-house studio or company
CredentialsPortfolio, relevant skills, possibly certificationsPortfolio, relevant skills, possibly certifications
Industry UsageCommon for specific projects or short-term needsStandard for long-term employment

Contractual 3D Game Artists typically work on a temporary basis for specific projects, offering flexibility but less job security. Full-Time 3D Game Artists are employed permanently, with consistent work and benefits. Both roles require similar skills and credentials, but differ mainly in employment structure and duration.

What cities are hiring for Contractual 3D Game Artist jobs?

Cities with the most Contractual 3D Game Artist job openings:

What are the most commonly searched types of 3D Game Artist jobs?

The most popular types of 3D Game Artist jobs are:

What states have the most Contractual 3D Game Artist jobs?

States with the most job openings for Contractual 3D Game Artist jobs include:

Lead 3D Game Artist

Winston Salem, NC

Epoch Games
PC Games • 1 - 10 employees

Full-time

Re-posted 13 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine