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Trainee 3D Game Artist Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

New

Bachelor's degree in Computer Science/Game Design/Computer Animation/Visual Effects or similar is ... Job title: 3D Artist II Arthrex Location:

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Trainee 3D Game Artist information

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$37K

$123.1K

$196K

How much do trainee 3d game artist jobs pay per year?

As of Aug 2, 2026, the average yearly pay for trainee 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Trainee 3D Game Artist vs Junior 3D Modeler?

AspectTrainee 3D Game ArtistJunior 3D Modeler
Required CredentialsBasic knowledge of 3D software, portfolio, relevant courseworkProficiency in 3D modeling, some experience or internship
Work EnvironmentGame development studios, training programsAnimation or game studios, entry-level roles
Employer & Industry UsageUsed in game studios for entry-level trainingCommonly hired for modeling tasks in game and animation industries

The Trainee 3D Game Artist is an entry-level position focused on learning and developing skills in game art creation, often within training programs. The Junior 3D Modeler is a more specialized role emphasizing proficiency in 3D modeling tasks. While both roles require knowledge of 3D software, the trainee position is more about gaining experience, whereas the junior modeler is expected to perform modeling tasks independently.

What does a Trainee 3D Game Artist do?

A Trainee 3D Game Artist assists in creating 3D models, textures, and sometimes animations for use in video games. They work closely with more experienced artists and game developers to learn industry-standard tools and workflows. Their tasks often include modeling characters, environments, or props, and ensuring assets are optimized for game engines. The role is focused on learning and skill development, often requiring feedback and revisions as part of the training process.

What are the key skills and qualifications needed to thrive as a Trainee 3D Game Artist, and why are they important?

To thrive as a Trainee 3D Game Artist, you need a fundamental understanding of 3D modeling, texturing, and digital art principles, typically supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Blender, Autodesk Maya, ZBrush, and game engines like Unity or Unreal Engine is essential. Strong creativity, attention to detail, and the ability to collaborate effectively in a team environment are important soft skills for this role. These skills and qualities are vital for producing high-quality, visually engaging game assets and contributing to a cohesive development process.

What types of projects and tasks can I expect to work on as a Trainee 3D Game Artist?

As a Trainee 3D Game Artist, you will typically assist in creating and refining 3D assets such as characters, props, and environments under the guidance of senior artists. Your daily tasks may include modeling, texturing, and importing assets into game engines, as well as collaborating with other artists and game developers to ensure your work aligns with the project’s style and technical requirements. You will also receive feedback and participate in team meetings, which offers a great opportunity to learn industry-standard workflows and tools. Over time, you may be given more complex assignments as you develop your skills.
More about Trainee 3D Game Artist jobs
What cities are hiring for Trainee 3D Game Artist jobs? Cities with the most Trainee 3D Game Artist job openings:
What are the most commonly searched types of 3D Game Artist jobs? The most popular types of 3D Game Artist jobs are:
What states have the most Trainee 3D Game Artist jobs? States with the most job openings for Trainee 3D Game Artist jobs include:
Infographic showing various Trainee 3D Game Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Other

Re-posted 14 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine