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Hourly 3D Game Artist Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

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Hourly 3D Game Artist information

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$37K

$123.1K

$196K

How much do hourly 3d game artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for hourly 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Hourly 3D Game Artist vs 3D Modeler?

AspectHourly 3D Game Artist3D Modeler
Primary FocusCreating 3D assets specifically for games, including characters, environments, and propsModeling 3D objects for various industries like film, product design, or animation
Work EnvironmentGame studios, freelance for game projectsDesign firms, animation studios, freelance
Required SkillsGame engine integration, low-poly modeling, texturing, understanding of game optimizationHigh-poly modeling, detailed texturing, rendering skills

While both roles involve 3D modeling, an Hourly 3D Game Artist specializes in creating assets optimized for interactive gameplay within the gaming industry, often working with game engines. A 3D Modeler may work across various industries, focusing on detailed models for visual effects, animation, or product visualization. The key difference lies in the focus on game-specific requirements versus general 3D modeling tasks.

How much does an hourly 3D game artist make?

Hourly 3D game artists typically earn between $20 and $40 per hour, depending on experience, skill level, and location. Those with specialized skills in software like Maya or Blender and a strong portfolio may command higher rates, especially for freelance or contract work.

How to get hired as an hourly 3D game artist?

To get hired as an hourly 3D game artist, build a strong portfolio showcasing relevant 3D modeling and texturing skills using tools like Blender or Maya. Gain experience through freelance projects or internships, and demonstrate knowledge of game engines such as Unity or Unreal Engine. Having a solid understanding of art fundamentals and staying updated on industry trends can improve your chances of securing hourly work.
More about Hourly 3D Game Artist jobs
What cities are hiring for Hourly 3D Game Artist jobs? Cities with the most Hourly 3D Game Artist job openings:
What are the most commonly searched types of 3D Game Artist jobs? The most popular types of 3D Game Artist jobs are:
What states have the most Hourly 3D Game Artist jobs? States with the most job openings for Hourly 3D Game Artist jobs include:
Infographic showing various Hourly 3D Game Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 51% Full Time, 44% Part Time, 1% Temporary, and 3% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted 22 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine