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3D Game Artist Intern Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

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3D Game Artist Intern information

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How much do 3d game artist intern jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for 3d game artist intern in the United States is $16.49, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What does a 3D Game Artist Intern do?

A 3D Game Artist Intern assists in creating 3D models, textures, and visual assets for video games under the supervision of senior artists and designers. Their tasks often include modeling characters, environments, and props, as well as helping to implement these assets into the game engine. Interns also learn industry-standard software like Blender, Maya, or 3ds Max and collaborate with other team members to ensure visual consistency and quality. This role provides hands-on experience and helps interns build a portfolio for a future career in game art.

What are some common challenges faced by 3D Game Artist Interns, and how can they overcome them?

3D Game Artist Interns often face challenges such as adapting to new software pipelines, meeting tight deadlines, and ensuring their work aligns with the game's creative vision. It's important to communicate regularly with senior artists and other team members to clarify expectations and receive constructive feedback. Interns can overcome these challenges by actively seeking mentorship, participating in team meetings, and dedicating time to practice and refine their technical skills. Embracing feedback and being open to learning will help them grow and succeed in a fast-paced game development environment.

What are the key skills and qualifications needed to thrive as a 3D Game Artist Intern, and why are they important?

To thrive as a 3D Game Artist Intern, you need a solid understanding of 3D modeling, texturing, and animation fundamentals, often supported by coursework or a portfolio in digital art or game design. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is typically expected. Strong teamwork, creativity, and the ability to accept and apply feedback are essential soft skills in this collaborative field. These abilities ensure you can contribute to visually compelling game assets and adapt to the fast-paced, iterative nature of game development.
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Infographic showing various 3D Game Artist Intern job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $34,301 per year, or $16.5 per hour.
Lead 3D Game Artist

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Other

Posted 8 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine