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3D Game Artist Intern Jobs (NOW HIRING)

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

Integrate assets into games without sacrificing artistic vision or exceeding technical limits of ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Join us in creating legendary games with PlayStation. Responsibilities * 3D Rendering & Asset ...

Senior Technical Artist

Las Vegas, NV · On-site

$116K - $139K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong ...

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong ...

$70 - $110/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

Collaborate with artists, software engineers, subject matter experts, and other game designers to ... Knowledge of 3D game mechanics. * Familiarity and understanding of how to use the Unity Game Engine.

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3D Game Artist Intern information

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How much do 3d game artist intern jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for 3d game artist intern in the United States is $16.49, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What does a 3d game artist intern do?

A 3D Game Artist Intern assists in creating 3D models, textures, and visual assets for video games under the supervision of senior artists and designers. Their tasks often include modeling characters, environments, and props, as well as helping to implement these assets into the game engine. Interns also learn industry-standard software like Blender, Maya, or 3ds Max and collaborate with other team members to ensure visual consistency and quality. This role provides hands-on experience and helps interns build a portfolio for a future career in game art.

What are the key skills and qualifications needed to thrive as a 3d game artist intern, and why are they important?

To thrive as a 3D Game Artist Intern, you need a solid understanding of 3D modeling, texturing, and animation fundamentals, often supported by coursework or a portfolio in digital art or game design. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is typically expected. Strong teamwork, creativity, and the ability to accept and apply feedback are essential soft skills in this collaborative field. These abilities ensure you can contribute to visually compelling game assets and adapt to the fast-paced, iterative nature of game development.

What are some common challenges faced by 3d game artist interns, and how can they overcome them?

3D Game Artist Interns often face challenges such as adapting to new software pipelines, meeting tight deadlines, and ensuring their work aligns with the game's creative vision. It's important to communicate regularly with senior artists and other team members to clarify expectations and receive constructive feedback. Interns can overcome these challenges by actively seeking mentorship, participating in team meetings, and dedicating time to practice and refine their technical skills. Embracing feedback and being open to learning will help them grow and succeed in a fast-paced game development environment.

How much does a 3D game artist intern make?

A 3D game artist intern typically earns between $15 and $25 per hour, depending on the location, company, and level of experience. Interns often work part-time or full-time during summer or semester periods and may receive additional benefits or stipends based on the employer's policies.

How to get experience as a 3D game artist intern?

To gain experience as a 3D game artist intern, build a strong portfolio showcasing your 3D modeling, texturing, and animation skills using tools like Blender or Maya. Seek internships or entry-level positions at game studios, participate in game jams, and continuously improve your skills through online courses and personal projects.
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Infographic showing various 3D Game Artist Intern job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $34,301 per year, or $16.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Re-posted 7 days ago


SAIC rating

7.8

Company rating: 7.8 out of 10

Based on 80 frontline employees who took The Breakroom Quiz

88th of 226 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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