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Full Time 3D Game Artist Jobs (NOW HIRING)

Ability to manage others, especially 3D Game Artists * Ability to work with and provide constructive criticism and feedback to 3D Models and Textures * Knowledge of Physically-based Rendering (PBR ...

Job Title: 3D Artist Location: Wilmington, NC Department: NC Art Reports To: Art Lead Status ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

Experience in Spine and 3D and Ai advantageous Good verbal and written communication skills. Can ... Regular, full time: Team members who are not in a temporary status and work a minimum of 30 hours ...

Experience in Spine and 3D and Ai advantageous * Good verbal and written communication skills. Can ... Regular, full time: Team members who are not in a temporary status and work a minimum of 30 hours ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

Understanding of game production pipelines and real-time 3D game engines. * Ability to collaborate ... Strong artistic eye and attention to detail. * Excellent communication, interpersonal, and ...

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Must have worked on at least one 3D game from conception to completion. * Great knowledge of Maya ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Experience with animation, game development, product visualization, or VFX is an advantage.

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

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Full Time 3D Game Artist information

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How much do full time 3d game artist jobs pay per year?

As of Aug 27, 2026, the average yearly pay for full time 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a full time 3D game artist do?

A Full Time 3D Game Artist creates three-dimensional visual assets for video games, including characters, environments, props, and textures. They collaborate with game designers, animators, and programmers to ensure the visual elements align with the game's style and technical requirements. Their work often involves using specialized software such as Blender, Maya, or 3ds Max to model, sculpt, and texture assets. Additionally, they may optimize models for performance and integrate them into game engines like Unity or Unreal Engine. This role requires both artistic creativity and technical proficiency.

What are the key skills and qualifications needed to thrive as a full time 3D game artist?

To thrive as a Full Time 3D Game Artist, you need strong artistic ability, proficiency in 3D modeling and texturing, and a solid understanding of game design principles, typically supported by a relevant degree or portfolio. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and meeting project goals. These skills ensure the creation of visually compelling, technically efficient assets that enhance gameplay and contribute to the overall success of the game.

What are some typical challenges a full time 3D game artist may face when working on a large game development team?

As a Full Time 3D Game Artist on a large development team, you may encounter challenges such as maintaining consistent art styles across different assets and collaborating effectively with designers, animators, and programmers. Meeting tight production deadlines while ensuring high-quality models and textures can also be demanding. Additionally, adapting to evolving project requirements and incorporating feedback from multiple stakeholders is a common part of the workflow. Strong communication and flexibility are key skills for navigating these challenges successfully.
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Infographic showing various Full Time 3D Game Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted 9 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine