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Remote 3D Game Artist Jobs in Raleigh, NC (NOW HIRING)

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ...

Remote 3D Game Artist information

See Raleigh, NC salary details

$36K

$119.7K

$190.5K

How much do remote 3d game artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote 3d game artist in Raleigh, NC is $119,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,800.00 and $165,700.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a remote 3D game artist?

To thrive as a Remote 3D Game Artist, you need proficiency in 3D modeling, texturing, and animation, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools such as Blender, Maya, 3ds Max, ZBrush, and familiarity with game engines like Unity or Unreal Engine is typically required. Strong communication, self-motivation, and time management are crucial soft skills for remote collaboration and meeting project deadlines. These skills and qualities ensure high-quality asset creation, seamless teamwork across distributed teams, and timely delivery in a competitive game development environment.

Are remote 3D game artists in high demand?

Remote 3D game artists are in high demand due to the growth of the gaming industry and the increasing need for high-quality visual content. Skills in software like Blender, Maya, or ZBrush, along with a strong portfolio, can improve job prospects in this competitive field.

What is a remote 3D game artist?

Remote 3D Game Artists are digital artists who specialize in creating three-dimensional models, textures, and visual effects for video games while working from a location outside of a traditional office, often from home. They collaborate with game designers, animators, and developers to bring characters, environments, and assets to life in a game. These artists use specialized software such as Blender, Maya, or 3ds Max and communicate with their teams online using project management and communication tools. Working remotely allows for flexibility but also requires strong self-management and communication skills.

How does a remote 3D game artist effectively collaborate with developers and other team members across different time zones?

As a Remote 3D Game Artist, you will frequently collaborate with developers, animators, and designers using digital communication tools like Slack, Zoom, and project management platforms such as Jira or Trello. Effective communication and proactive sharing of progress updates are key to overcoming time zone differences. You'll likely participate in scheduled virtual meetings, provide feedback through shared assets or documents, and use version control systems to synchronize your work. Building strong relationships and maintaining clear documentation help ensure your creative input aligns with the team's vision and project deadlines.

How much does a remote 3D game artist make?

A remote 3D game artist's salary typically ranges from $50,000 to $100,000 annually, depending on experience, skill level, and the complexity of projects. Entry-level artists may earn closer to $50,000, while experienced professionals with specialized skills in tools like Maya or Blender can earn higher salaries. Remote positions often offer competitive pay comparable to on-site roles in the industry.
What are popular job titles related to Remote 3D Game Artist jobs in Raleigh, NC? For Remote 3D Game Artist jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Remote 3D Game Artist jobs in Raleigh, NC look for? The top searched job categories for Remote 3D Game Artist jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Remote 3D Game Artist jobs? Cities near Raleigh, NC with the most Remote 3D Game Artist job openings:
Infographic showing various Remote 3D Game Artist job openings in Raleigh, NC as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $119,698 per year, or $57.5 per hour.

Audio Director (Remote)

AGBO

Raleigh, NC • Remote

Full-time

Posted 11 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games building signature SFX, shaping dialogue and music, and solving implementation problems in-engine. You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows.

Key Responsibilities:

  • Own the end-to-end audio vision for interactive projects from pre-production through ship
  • Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
  • Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
  • Own the implementation of audio in-engine in close partnership with programmers and engineers
  • Manage relationships with external audio studios and freelance sound designers
  • Set and manage audio budgets, schedules, and resourcing
  • Establish and evolve audio pipelines, tools, and best practices that scale
  • Set and uphold quality bars for mixing, spatial audio, and platform-specific audio requirements
  • Represent audio in cross-departmental creative reviews
  • Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
  • Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
  • Strong understanding of Unreal Engine and how audio integrates with real-time systems
  • Excellent collaboration and communication skills
  • Reel or portfolio demonstrating range across sound design and music integration

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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