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Remote Blender 3D Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.

3D Animator

Pasadena, CA ยท On-site +1

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Character Art Lead

$153K - $230K/yr

... Blender or Max, Substance โ€ข Expert knowledge in Unreal Engine โ€ข Strong organizational ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

In this role, you'll create software that automatically generates 3D environments or objects ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

In this role, you'll create software that automatically generates 3D environments or objects ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

In this role, you'll create software that automatically generates 3D environments or objects ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ...

Contract Spatial Designer

Chicago, IL ยท On-site +1

$55 - $85/hr

Known for its ability to blend strategy, creativity, and flawless execution, Agency EA partners ... This position is based in Chicago and will involve a combination of remote and in-office work. This ...

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Remote Blender 3D information

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How much do remote blender 3d jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for remote blender 3d in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

How does a Remote Blender 3D artist effectively collaborate with team members across different locations?

As a Remote Blender 3D artist, collaboration typically occurs through a combination of online project management tools, version control systems, and regular video meetings. Artists share project files via cloud storage or platforms like Git, ensuring everyone is working with the latest assets. Clear communication is essential, so teams often use chat and feedback tools to discuss revisions, deadlines, and creative direction. This setup allows remote artists to stay aligned with animators, designers, and project managers, while maintaining flexibility in their work environments.

What is the difference between Remote Blender 3D vs Remote 3D Modeler?

AspectRemote Blender 3DRemote 3D Modeler
Required SkillsProficiency in Blender, 3D modeling, texturing, rendering3D modeling, texturing, sometimes animation, using various software
Work EnvironmentPrimarily uses Blender software, often in animation, game design, or visualization projectsUses multiple 3D software tools, focus on creating 3D assets for different industries
Industry UsageAnimation, game development, product visualizationGame design, film, architecture, product design

Remote Blender 3D specialists focus on creating 3D assets using Blender, often in animation or visualization projects. Remote 3D Modelers may work across various software platforms and industries, focusing on building 3D models for multiple applications. While both roles require strong modeling skills, Blender experts are specifically proficient in Blender, whereas 3D Modelers may use diverse tools and techniques.

What are the key skills and qualifications needed to thrive as a Remote Blender 3D Artist, and why are they important?

To thrive as a Remote Blender 3D Artist, you need strong proficiency in 3D modeling, texturing, rendering, and animation, typically demonstrated by a portfolio and relevant experience. Familiarity with Blender software, version control tools like Git, and, in some cases, additional plugins or scripting (Python) is essential. Creative problem-solving, self-motivation, and effective communication are crucial soft skills for remote collaboration and meeting project goals. These skills ensure the delivery of high-quality 3D assets and smooth teamwork in a distributed work environment.

What are Remote Blender 3D jobs?

Remote Blender 3D jobs are positions that involve using Blender, a popular open-source 3D creation software, to create models, animations, visual effects, or other digital assets while working from a remote location. Professionals in these roles may work on projects for video games, movies, advertising, architectural visualization, or product design. Remote Blender 3D artists collaborate with teams or clients through online communication tools, sharing files and feedback over the internet. These jobs require strong skills in Blender, a reliable computer, and good time management to meet deadlines independently. Many remote Blender 3D opportunities are freelance, contract-based, or with companies that support distributed workforces.
More about Remote Blender 3D jobs
What cities are hiring for Remote Blender 3D jobs? Cities with the most Remote Blender 3D job openings:
What are the most commonly searched types of Blender 3D jobs? The most popular types of Blender 3D jobs are:
What states have the most Remote Blender 3D jobs? States with the most job openings for Remote Blender 3D jobs include:
Infographic showing various Remote Blender 3D job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 16 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist