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Remote Blender 3D Internship Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.

New

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Blender, Maya, and V-Ray. * Efficiency using Adobe Creative Suite, MS Office, and CAD tools.

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Character Art Lead

$153K - $230K/yr

... Blender or Max, Substance • Expert knowledge in Unreal Engine • Strong organizational ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Blender 3D Internship information

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How much do remote blender 3d internship jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for remote blender 3d internship in the United States is $16.65, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.51 per hour, depending on experience, location, and employer.

What is a Remote Blender 3D Internship?

A Remote Blender 3D Internship is a temporary, usually entry-level position where interns work online to learn about and assist with 3D modeling, animation, and rendering using Blender, a popular open-source software. Interns typically collaborate with teams virtually, working on real-world projects while gaining hands-on experience and developing their creative and technical skills. These internships are ideal for students or aspiring 3D artists who want to build a portfolio and get industry exposure without needing to relocate.

What is the difference between Remote Blender 3D Internship vs Remote 3D Modeling Intern?

AspectRemote Blender 3D InternshipRemote 3D Modeling Intern
Required SkillsProficiency in Blender, basic 3D modeling, animationBasic 3D modeling, software knowledge (Blender, Maya, etc.)
Work EnvironmentRemote, collaborative projects, mentorshipRemote, project-based, learning-focused
Industry UsageAnimation, game design, visual effectsGame development, animation, product visualization

The Remote Blender 3D Internship is tailored for individuals seeking hands-on experience specifically with Blender software, often with mentorship and project collaboration. The Remote 3D Modeling Intern role is broader, encompassing various software and general 3D modeling tasks. Both roles are remote and industry-relevant, but the internship offers more specialized training in Blender, making it ideal for those focusing on Blender-based careers.

What are some common challenges faced by interns during a remote Blender 3D internship, and how can they be overcome?

Remote Blender 3D interns often face challenges such as limited direct supervision, communication gaps, and difficulty accessing immediate feedback on their work. To overcome these, it's important to proactively schedule regular check-ins with mentors, participate actively in team channels, and seek out constructive feedback. Using collaborative tools and sharing work-in-progress files can also help maintain transparency and foster a sense of connection with the team. Developing self-discipline and effective time management skills is key to thriving in this remote role.

What are the key skills and qualifications needed to thrive as a Remote Blender 3D Intern, and why are they important?

To thrive as a Remote Blender 3D Intern, you need a solid understanding of 3D modeling, texturing, and animation principles, typically backed by coursework or a portfolio showcasing your work. Familiarity with Blender software, as well as related tools like Photoshop or Substance Painter, is essential, and knowledge of version control systems can be a plus. Strong communication, self-motivation, and time management skills help you excel in a remote team environment. These skills and qualities ensure you can deliver high-quality 3D assets, collaborate effectively, and meet project deadlines in a distributed work setting.
More about Remote Blender 3D Internship jobs
What cities are hiring for Remote Blender 3D Internship jobs? Cities with the most Remote Blender 3D Internship job openings:
What states have the most Remote Blender 3D Internship jobs? States with the most job openings for Remote Blender 3D Internship jobs include:
Infographic showing various Remote Blender 3D Internship job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $34,624 per year, or $16.6 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 6 days ago

New


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist