2

Remote Blender 3D Internship Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Be Seen First

SmartPlant 3D experience Overview: * Draft sketches, piping and instrument diagrams, or model 3D ... Train and advise interns or new graduates Qualifications: * At least 3 years' related design ...

$14.50 - $18.75/hr

Interns contribute directly to clinical and operational initiatives involving 3D printing ... This position is on-site and is not eligible for hybrid or remote work. Schedule: The position ...

next page

Showing results 1-20

Remote Blender 3D Internship information

See salary details

$5

$16

$25

How much do remote blender 3d internship jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for remote blender 3d internship in the United States is $16.65, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.51 per hour, depending on experience, location, and employer.

What is a remote Blender 3D internship?

A Remote Blender 3D Internship is a temporary, usually entry-level position where interns work online to learn about and assist with 3D modeling, animation, and rendering using Blender, a popular open-source software. Interns typically collaborate with teams virtually, working on real-world projects while gaining hands-on experience and developing their creative and technical skills. These internships are ideal for students or aspiring 3D artists who want to build a portfolio and get industry exposure without needing to relocate.

What are the key skills and qualifications needed to thrive as a remote Blender 3D intern, and why are they important?

To thrive as a Remote Blender 3D Intern, you need a solid understanding of 3D modeling, texturing, and animation principles, typically backed by coursework or a portfolio showcasing your work. Familiarity with Blender software, as well as related tools like Photoshop or Substance Painter, is essential, and knowledge of version control systems can be a plus. Strong communication, self-motivation, and time management skills help you excel in a remote team environment. These skills and qualities ensure you can deliver high-quality 3D assets, collaborate effectively, and meet project deadlines in a distributed work setting.

What are some common challenges faced by interns during a remote Blender 3D internship, and how can they be overcome?

Remote Blender 3D interns often face challenges such as limited direct supervision, communication gaps, and difficulty accessing immediate feedback on their work. To overcome these, it's important to proactively schedule regular check-ins with mentors, participate actively in team channels, and seek out constructive feedback. Using collaborative tools and sharing work-in-progress files can also help maintain transparency and foster a sense of connection with the team. Developing self-discipline and effective time management skills is key to thriving in this remote role.

What is the difference between Remote Blender 3D Internship vs Remote 3D Modeling Intern?

AspectRemote Blender 3D InternshipRemote 3D Modeling Intern
Required SkillsProficiency in Blender, basic 3D modeling, animationBasic 3D modeling, software knowledge (Blender, Maya, etc.)
Work EnvironmentRemote, collaborative projects, mentorshipRemote, project-based, learning-focused
Industry UsageAnimation, game design, visual effectsGame development, animation, product visualization

The Remote Blender 3D Internship is tailored for individuals seeking hands-on experience specifically with Blender software, often with mentorship and project collaboration. The Remote 3D Modeling Intern role is broader, encompassing various software and general 3D modeling tasks. Both roles are remote and industry-relevant, but the internship offers more specialized training in Blender, making it ideal for those focusing on Blender-based careers.

More about Remote Blender 3D Internship jobs

What cities are hiring for Remote Blender 3D Internship jobs?

Cities with the most Remote Blender 3D Internship job openings:

What states have the most Remote Blender 3D Internship jobs?

States with the most job openings for Remote Blender 3D Internship jobs include:

Infographic showing various Remote Blender 3D Internship job openings in the United States as of August 2026, with employment types broken down into 10% Internship, 56% Full Time, 32% Part Time, 1% Temporary, and 1% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $34,624 per year, or $16.6 per hour.

3D Environmental Artist

Orlando, FL • On-site, Remote


Science Applications International Corporation
IT Services • 10K+ employees

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 225 rated it services

People enjoy working here

Good employer

Recommended by students


Full-time

Posted 25 days ago


Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.


What SAIC employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom