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3Ds Max Remote Jobs (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ...

Instructional Designer

NY ยท Remote

$64K - $96K/yr

Experience with 3D modeling and rendering using 3DS Max and V-Ray. * Ability to work independently and manage multiple projects in a remote or hybrid environment. Preferred: * Familiarity with SCORM ...

PROJECT DESIGNER - REMOTE, NORTHEAST

NC ยท Remote

$90K - $100K/yr

Expert knowledge of 3ds Max, V-Ray, Enscape, Twinmotion, Unreal Engine, Revit, and Adobe Creative Suite. Experience with Grasshopper/Rhino is a plus. * Industry Experience: Strong background in ...

Instructional Designer

NY ยท Remote

$64K - $96K/yr

Experience with 3D modeling and rendering using 3DS Max and V-Ray. * Ability to work independently and manage multiple projects in a remote or hybrid environment. Preferred: * Familiarity with SCORM ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Industry experience using 3D software for concept development and asset creation such as 3ds Max ...

Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

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3Ds Max Remote information

How do remote 3Ds Max artists typically collaborate with other team members on projects?

Remote 3Ds Max artists often work closely with project managers, designers, and animators through digital collaboration platforms like Slack, Trello, or Asana. They regularly share progress updates, exchange files via cloud storage, and participate in virtual meetings for feedback and direction. Clear communication and version control are key to ensuring assets meet project standards and deadlines. This collaborative workflow allows remote artists to stay integrated with the larger creative team, despite being offsite.

What are the key skills and qualifications needed to thrive as a 3Ds Max Remote professional, and why are they important?

To thrive as a 3Ds Max Remote professional, you need strong 3D modeling, texturing, and rendering skills, typically backed by experience in architecture, design, or animation fields. Proficiency with Autodesk 3ds Max, V-Ray, and related plugins or rendering engines is essential, and certifications in 3D design can be advantageous. Excellent time management, self-motivation, and effective remote communication set standout candidates apart. These competencies are vital to delivering high-quality visual content on schedule while collaborating efficiently with distributed teams.

What is a 3Ds Max Remote job?

A 3Ds Max Remote job involves using Autodesk 3Ds Max software to create 3D models, animations, and visualizations while working from a remote location, rather than in a traditional office. Professionals in this role may work in industries such as architecture, gaming, film, or product design. Remote 3Ds Max artists collaborate with clients and teams online, delivering high-quality 3D assets and often managing their own schedules. This position typically requires strong technical skills, a creative eye, and the ability to communicate effectively over digital platforms.
More about 3Ds Max Remote jobs
What cities are hiring for 3Ds Max Remote jobs? Cities with the most 3Ds Max Remote job openings:
What are the most commonly searched types of 3Ds Max jobs? The most popular types of 3Ds Max jobs are:
What states have the most 3Ds Max Remote jobs? States with the most job openings for 3Ds Max Remote jobs include:
Infographic showing various 3Ds Max Remote job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 64% As Needed, 19% Full Time, 11% Part Time, 1% Contract, and 4% Nights. Highlights an 58% Physical, 3% Hybrid, and 39% Remote job distribution.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Posted 21 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.