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Remote 3D Generalist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:

3D Animator

Pasadena, CA ยท On-site +1

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Children of the Light with a Generalist. This position reports to the Art team while working ... Active and passionate Sky player This position is available for remote work for candidates within ...

This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ... Qualifications & Skills: * 5+ years of experience as a Generalist or similar role in the media ...

Remote 3D Generalist information

See salary details

$34K

$65.8K

$98K

How much do remote 3d generalist jobs pay per year?

As of Jul 24, 2026, the average yearly pay for remote 3d generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Generalist, and why are they important?

To thrive as a Remote 3D Generalist, you need strong skills in 3D modeling, texturing, lighting, and rendering, typically supported by a degree in animation, graphic design, or a related field. Proficiency with industry-standard software such as Blender, Maya, 3ds Max, and familiarity with version control systems and rendering engines is essential. Strong communication, self-motivation, and time management are crucial soft skills for collaborating effectively and meeting deadlines in a remote setting. Mastering these abilities ensures high-quality creative output and reliable teamwork in distributed production environments.

What is a Remote 3D Generalist?

A Remote 3D Generalist is a versatile digital artist who works from a remote location and is skilled in various aspects of 3D content creation. Their responsibilities typically include 3D modeling, texturing, lighting, rendering, and sometimes animation for projects like games, films, or advertisements. Unlike specialists, 3D Generalists handle multiple stages of the production pipeline, making them valuable for smaller teams or studios. Working remotely allows them to collaborate with clients or teams worldwide using digital tools and cloud-based workflows.

How do Remote 3D Generalists typically collaborate with creative teams and clients from a distance?

Remote 3D Generalists often use a combination of project management tools, video conferencing, and real-time collaboration platforms to work closely with creative teams and clients. Communication is key, so they participate in regular check-ins, provide progress updates, and share files through cloud-based platforms. Despite being remote, they are expected to respond promptly to feedback, adapt to revisions, and maintain clear documentation to ensure project objectives are met efficiently. This collaborative workflow allows them to stay aligned with the artistic vision and technical requirements, even when working from different locations.

What is the difference between Remote 3D Generalist vs Remote 3D Artist?

AspectRemote 3D GeneralistRemote 3D Artist
CredentialsPortfolio, proficiency in 3D softwarePortfolio, proficiency in 3D software
Work EnvironmentCollaborative teams, multiple project typesCreative teams, specific project focus
Industry UsageGaming, film, advertising, product designGaming, film, advertising, product design
Job FocusBroad skills across modeling, texturing, lighting, renderingSpecialized skills in modeling, texturing, or animation

Remote 3D Generalists possess versatile skills across various 3D disciplines, working on diverse tasks within multiple projects. Remote 3D Artists typically focus on specific areas like modeling or texturing. Both roles require strong portfolios and proficiency in 3D software, but the Generalist's role is broader, often involving collaboration across different project stages.

More about Remote 3D Generalist jobs
What cities are hiring for Remote 3D Generalist jobs? Cities with the most Remote 3D Generalist job openings:
What are the most commonly searched types of 3D Generalist jobs? The most popular types of 3D Generalist jobs are:
What states have the most Remote 3D Generalist jobs? States with the most job openings for Remote 3D Generalist jobs include:
Infographic showing various Remote 3D Generalist job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, 10% Part Time, and 10% Temporary. Highlights an 100% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 16 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist