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Internship Remote 3D Rendering Jobs (NOW HIRING)

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Proficiency in 3D modeling and rendering software, with the ability to work fast and accurately ...

Frontend Developer (WPF/XAML)

Pasadena, CA · On-site +1

$113K - $132K/yr

Familiar with 3D rendering engines and libraries * Experience with Win10 Network, Startup ... Additional Information We're open to remote or on-site work at our office in Pasadena or Santa ...

... remote, disconnected, and extreme environments. Reveal is the Digital Arms Room for the Modern ... Experience with Unity, or another 3D rendering engine Compensation * Salary ($60,000 - $80,000 ...

Frontend Developer (WPF/XAML)

Pasadena, CA · On-site +1

$113K - $132K/yr

Familiar with 3D rendering engines and libraries * Experience with Win10 Network, Startup ... Additional Information We're open to remote or on-site work at our office in Pasadena or Santa ...

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

... remote, disconnected, and extreme environments. Reveal is the Digital Arms Room for the Modern ... Experience with Unity, or another 3D rendering engine Compensation * Salary ($60,000 - $80,000 ...

Designer II

Chicago, IL · On-site +1

$62K - $78K/yr

Experience with one or more real-time rendering and 3D rendering software such as Enscape ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Qualifications: • 1 - 2 years of Interior Design internship or assistant level professional ... in any 3D rendering platforms and/or the ability to hand render is a plus • Knowledge of ...

Designer II

Buffalo, NY · On-site +1

$62K - $78K/yr

Experience with one or more real-time rendering and 3D rendering software such as Enscape ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

... and interns; foster a culture of scientific rigor and rapid experimentation. - Stay current with emerging advances in neural rendering, 3D representation learning, differentiable rendering, and ...

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Internship Remote 3D Rendering information

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How much do internship remote 3d rendering jobs pay per hour?

As of Aug 26, 2026, the average hourly pay for internship remote 3d rendering in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What is an internship remote 3D rendering?

An Internship Remote 3D Rendering is a temporary, entry-level position where individuals gain hands-on experience in creating three-dimensional visual representations of objects or scenes using specialized software. The 'remote' aspect means the intern can work from any location, collaborating with teams online rather than in a physical office. These internships are common in industries like architecture, gaming, film, and product design. Interns typically learn to use 3D modeling tools, render scenes, and contribute to visual projects while building their portfolios.

What are the key skills and qualifications needed to thrive as an internship remote 3D rendering professional?

To thrive in a remote 3D rendering internship, you need a solid understanding of 3D modeling concepts, basic rendering techniques, and proficiency in relevant software, often demonstrated through coursework or a portfolio. Familiarity with tools like Blender, Autodesk 3ds Max, Maya, or Cinema 4D, as well as basic knowledge of rendering engines such as V-Ray or Arnold, is typically required. Strong communication, time management, and problem-solving skills help you collaborate effectively in a remote environment and tackle technical challenges. These competencies ensure you can produce high-quality renders efficiently and contribute positively to project outcomes, even when working independently.

What are some common challenges faced during a remote 3D rendering internship, and how can I effectively overcome them?

Remote 3D rendering interns often face unique challenges, such as coordinating with team members across different time zones, managing large file transfers, and ensuring access to adequate hardware or software. To overcome these, it's important to maintain clear communication through regular check-ins, use cloud-based collaboration tools, and clarify expectations with your supervisor early on. Additionally, proactively seeking feedback and documenting your workflow can help you stay organized and demonstrate your progress to the team.

What is the difference between Internship Remote 3D Rendering vs 3D Artist?

AspectInternship Remote 3D Rendering3D Artist
CredentialsTypically students or entry-level with basic 3D rendering skillsProfessional portfolio, relevant certifications or degrees often preferred
Work EnvironmentRemote, internship setting, often part-time or project-basedCan be remote or on-site, full-time or freelance
Industry UsageUsed for training, gaining experience, or portfolio buildingCreates final 3D assets for projects, clients, or studios

Internship Remote 3D Rendering focuses on learning and gaining experience in 3D rendering techniques, often in a temporary or training role. In contrast, a 3D Artist is a professional who produces detailed 3D models and renders for various projects, requiring more advanced skills and experience. Both roles are integral in the 3D industry but differ mainly in experience level and job responsibilities.

More about Internship Remote 3D Rendering jobs

What cities are hiring for Internship Remote 3D Rendering jobs?

Cities with the most Internship Remote 3D Rendering job openings:

What are the most commonly searched types of Remote 3D Rendering jobs?

The most popular types of Remote 3D Rendering jobs are:

What states have the most Internship Remote 3D Rendering jobs?

States with the most job openings for Internship Remote 3D Rendering jobs include:

Infographic showing various Internship Remote 3D Rendering job openings in the United States as of July 2026, with employment types broken down into 14% Internship, 54% Full Time, 29% Part Time, 1% Temporary, and 2% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.

Full-time

Posted 26 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 225 rated it services


Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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