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Internship Remote 3D Rendering Jobs in New York (NOW HIRING)

Senior Software Engineer

New York, NY ยท On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

Internship Remote 3D Rendering information

Is it possible to do remote internships in 3D rendering?

Yes, remote internships in 3D rendering are common, especially for roles involving skills in software like Blender, Maya, or 3ds Max. Many companies offer remote internship opportunities to gain experience in 3D modeling, rendering, and visualization, often requiring proficiency with rendering engines and good communication skills.

What is an internship remote 3D rendering?

An Internship Remote 3D Rendering is a temporary, entry-level position where individuals gain hands-on experience in creating three-dimensional visual representations of objects or scenes using specialized software. The 'remote' aspect means the intern can work from any location, collaborating with teams online rather than in a physical office. These internships are common in industries like architecture, gaming, film, and product design. Interns typically learn to use 3D modeling tools, render scenes, and contribute to visual projects while building their portfolios.

What are some common challenges faced during a remote 3D rendering internship, and how can I effectively overcome them?

Remote 3D rendering interns often face unique challenges, such as coordinating with team members across different time zones, managing large file transfers, and ensuring access to adequate hardware or software. To overcome these, it's important to maintain clear communication through regular check-ins, use cloud-based collaboration tools, and clarify expectations with your supervisor early on. Additionally, proactively seeking feedback and documenting your workflow can help you stay organized and demonstrate your progress to the team.

What are the key skills and qualifications needed to thrive as an internship remote 3D rendering professional?

To thrive in a remote 3D rendering internship, you need a solid understanding of 3D modeling concepts, basic rendering techniques, and proficiency in relevant software, often demonstrated through coursework or a portfolio. Familiarity with tools like Blender, Autodesk 3ds Max, Maya, or Cinema 4D, as well as basic knowledge of rendering engines such as V-Ray or Arnold, is typically required. Strong communication, time management, and problem-solving skills help you collaborate effectively in a remote environment and tackle technical challenges. These competencies ensure you can produce high-quality renders efficiently and contribute positively to project outcomes, even when working independently.

What is the difference between Internship Remote 3D Rendering vs 3D Artist?

AspectInternship Remote 3D Rendering3D Artist
CredentialsTypically students or entry-level with basic 3D rendering skillsProfessional portfolio, relevant certifications or degrees often preferred
Work EnvironmentRemote, internship setting, often part-time or project-basedCan be remote or on-site, full-time or freelance
Industry UsageUsed for training, gaining experience, or portfolio buildingCreates final 3D assets for projects, clients, or studios

Internship Remote 3D Rendering focuses on learning and gaining experience in 3D rendering techniques, often in a temporary or training role. In contrast, a 3D Artist is a professional who produces detailed 3D models and renders for various projects, requiring more advanced skills and experience. Both roles are integral in the 3D industry but differ mainly in experience level and job responsibilities.

What are the most commonly searched types of Remote 3D Rendering jobs in New York? The most popular types of Remote 3D Rendering jobs in New York are:
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Senior Software Engineer

OXMAN

New York, NY โ€ข On-site, Remote

$134K - $176K/yr

Full-time

Posted 11 days ago


Job description

OXMAN

OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplinesโ€”from architecture and ecology to computation and materials scienceโ€”we develop nature-centric solutions to critical environmental challenges.

EDEN

EDEN is a digital design environment for the engineering and design of ecosystemsโ€”modeling the flows, relationships, and processes that sustain ecosystems, while bridging ecology and technology to enable the creation of resilient landscapes. We develop tools that quantify how landscapes can be engineered toward specific performance goalsโ€”cooling cities, filtering water, sequestering carbon, protecting key speciesโ€”then use those tools to guide the design of ecologically active sites.

EDEN operates as both a design and innovation practice and an emerging software product. Today, our work spans strategic partnerships with developers, project-based design and analytics engagements, and the development of a software platform that packages our internal tools for broader use across the architecture, landscape architecture, and development industries.

Role Overview

We are seeking an enthusiastic and innovation-driven Senior Software Engineer to support our Eden Technologiesโ€”comprising design optimization, generative tools, environmental simulation, and ecosystem behavior modelsโ€”into an integrated software platform. This role offers a unique opportunity to develop innovative technologies and visually compelling software that supports the digital design of architectural and urban projects optimized for ecosystem services.

Join us to redefine how design and technology can coexist with and enhance the natural world.

Please provide a cover letter and portfolio if available.

Key Responsibilities

  • Architect and develop full-stack web applications integrating environmental simulation and generative design tools.

  • Build interactive spatial and 3D visualization tools using modern web technologies.

  • Collaborate with computational ecologists, designers, and researchers to translate models, methods, and visualizations into production software.

  • Integrate geospatial datasets and environmental models into scalable software systems.

  • Contribute to engineering best practices including testing, CI/CD pipelines, and code review standards.

  • Contribute to platform architecture and modular system design.

  • Produce technical documentation supporting maintainability and scalability.

Key Goals & Outcomes

  • Develop and scale Eden Technologies into an integrated software platform supporting architectural and urban design projects

  • Build visually compelling full-stack applications that combine generative design, environmental simulation, and spatial visualization

  • Create interactive 3D and geospatial tools that help designers evaluate ecosystem services and ecological outcomes

  • Translate computational ecology research, environmental models, and design methods into usable production software

  • Support the digital design of Nature-centric built environments through optimization, simulation, and data-driven workflows

  • Improve platform maintainability, scalability, and extensibility through modular architecture and clear documentation

  • Establish and uphold engineering best practices across testing, CI/CD, code review, and collaborative development

  • Enable multidisciplinary collaboration between software engineers, computational ecologists, designers, architects, and researchers

  • Help advance OXMANโ€™s vision of integrating human-made and Nature-grown systems through design technology

  • Deliver software that supports complex decision-making for architectural, urban, and ecological design contexts

Required Experience

  • 5+ years building production web applications using React or Vue.

  • Expert proficiency in JavaScript, TypeScript, and Python, lower level languages like C++ or .NET is a plus.

  • Ability to communicate design concepts through diagrams or wireframes.

  • Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal).

  • Ability to build Object-Orientated class structure in code-base.

  • Familiarity with 3D applications such as Rhino, Blender or Houdini.

  • Ability to work collaboratively in multidisciplinary teams.

  • Strong problem-solving skills, enthusiasm, and creativity to approach complex software development challenges.

Preferred Experience

  • Background in architecture or urban planning with expertise in computational methods (generative design, simulation, optimization, and environmental modeling).

  • Experience analyzing scientific and spatial datasets, specifically utilizing GIS and remote sensing data.

  • Strong communication skills with a proven ability to convey complex technical concepts to non-technical stakeholders.

Technical Skills

  • Full-stack web application development with React or Vue

  • Expert proficiency in JavaScript, TypeScript, and Python

  • Experience with lower-level languages such as C++ or .NET preferred

  • Web-based 3D rendering and real-time graphics experience, including tools such as Three.js, Unity, or Unreal

  • Interactive spatial and 3D visualization development

  • Generative design, design optimization, environmental simulation, and ecosystem behavior modeling

  • Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into scalable software systems

  • Object-oriented programming and class-based code architecture

  • Familiarity with 3D design and modeling applications such as Rhino, Blender, or Houdini

  • Ability to create diagrams, wireframes, and other visual tools to communicate design concepts

  • Platform architecture and modular system design

  • Software engineering best practices, including testing, CI/CD pipelines, code reviews, and technical documentation

  • Experience translating research models, computational methods, and visualizations into production-ready software

Essential Qualities

  • Comfortable working in a highly interdisciplinary team across software engineering, design, architecture, ecology, research, and technology

  • Self-motivated and able to drive complex technical work with a high degree of ownership

  • Curious, exploratory, and eager to engage with unfamiliar domains, including environmental modeling, generative design, spatial data, and ecosystem services

  • Innovative thinker with enthusiasm for developing new tools, workflows, and software platforms

  • Strong collaborator who can translate ideas between technical and non-technical stakeholders

  • Creative problem-solver who can approach ambiguous software and research challenges with flexibility

  • Clear communicator who can explain complex technical concepts through discussion, diagrams, wireframes, documentation, or prototypes

  • Comfortable operating in a research-driven environment where methods, requirements, and product direction may evolve

  • Detail-oriented in building maintainable, scalable, and production-quality software

  • Mission-aligned with OXMANโ€™s vision of integrating design, technology, and biology to support positive ecological outcomes