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Senior Blender 3D Jobs (NOW HIRING)

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

New

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

New

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ...

Senior 3D Animator

Midvale, UT

$100K - $114K/yr

Senior 3D Animator Location: Midvale, UT, 84047 Employment Type: Full-Time | On-site Department ... Cinema 4D, 3Ds Max, or Blender, with working knowledge of others (Keyshot) a plus. * Strong command ...

Senior 3D Animator

Midvale, UT · On-site

$100K - $114K/yr

Senior 3D Animator Location: Midvale, UT, 84047 Employment Type: Full-Time | On-site Department ... Cinema 4D, 3Ds Max, or Blender, with working knowledge of others (Keyshot) a plus. * Strong command ...

Sr 3D Industrial Designer

Fairfax, VA · On-site

$132K/yr

SENIOR 3D / INDUSTRIAL DESIGNER At JANSON, design is not decoration--it is mission enablement. The ... Advanced proficiency with SketchUp, Revit, SOLIDWORKS, Rhino, 3ds Max, Blender, or comparable 3D ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

Proficiency with industry-standard 3D software such as Cinema 4D, Blender, Maya, or 3ds Max. * Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Proficiency with industry-standard 3D software such as Cinema 4D, Blender, Maya, or 3ds Max. * Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Proficiency with industry-standard 3D software such as Cinema 4D, Blender, Maya, or 3ds Max. * Experience using professional rendering engines, including Redshift, Octane, Arnold, or V-Ray.

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Senior Blender 3D information

See salary details

$25K

$80.3K

$163.5K

How much do senior blender 3d jobs pay per year?

As of Aug 2, 2026, the average yearly pay for senior blender 3d in the United States is $80,287.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,500.00 and $103,000.00 per year, depending on experience, location, and employer.

What does a Senior Blender 3D artist do?

A Senior Blender 3D artist is responsible for creating advanced 3D models, animations, and visual effects using Blender software. They often lead projects or teams, oversee the technical and creative quality of assets, and collaborate closely with designers, animators, and other artists. In addition to modeling and texturing, they may also handle rigging, lighting, rendering, and sometimes scripting. Their expertise is crucial in industries like gaming, film, advertising, and virtual reality.

What are some of the typical challenges a Senior Blender 3D artist faces when managing multiple projects simultaneously?

Senior Blender 3D artists often juggle several projects at once, requiring strong organizational skills and the ability to prioritize tasks effectively. Common challenges include managing tight deadlines, ensuring consistency in visual quality across different projects, and coordinating with other team members such as animators, modelers, and project managers. Effective communication and time management are essential to resolve technical bottlenecks and to deliver assets that meet both creative and technical requirements. Staying updated with the latest Blender tools and plugins can also help streamline workflows and overcome these challenges.

What is the difference between Senior Blender 3D vs 3D Artist?

AspectSenior Blender 3D3D Artist
CredentialsProficiency in Blender, portfolio, possibly certificationsProficiency in various 3D software, portfolio, degree often preferred
Work EnvironmentAnimation studios, game development, VFX companiesAdvertising, gaming, film, product visualization
Industry UsageUsed for high-level modeling, animation, rendering in BlenderCreates 3D models, animations across multiple platforms and tools

The main difference between Senior Blender 3D and 3D Artist lies in specialization and scope. Senior Blender 3D professionals focus on advanced work within Blender, often leading projects, while 3D Artists may work across various software and industries, handling broader 3D tasks. Both roles require strong portfolios, but Senior Blender 3D roles typically demand deeper expertise in Blender-specific workflows.

What are the key skills and qualifications needed to thrive as a Senior Blender 3D Artist, and why are they important?

To thrive as a Senior Blender 3D Artist, you need advanced proficiency in 3D modeling, texturing, lighting, animation, and rendering, supported by a strong portfolio and several years of industry experience. Expertise in Blender, as well as familiarity with related tools like Substance Painter, Adobe Creative Suite, and version control systems, is typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and delivering high-quality visual assets. These skills and qualities ensure the production of compelling, technically sound 3D content that meets project goals and industry standards.
More about Senior Blender 3D jobs
What cities are hiring for Senior Blender 3D jobs? Cities with the most Senior Blender 3D job openings:
What are the most commonly searched types of Blender 3D jobs? The most popular types of Blender 3D jobs are:
What states have the most Senior Blender 3D jobs? States with the most job openings for Senior Blender 3D jobs include:
Infographic showing various Senior Blender 3D job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $80,287 per year, or $38.6 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 3 days ago

New


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

75th of 221 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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