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Game Artist Internship Jobs (NOW HIRING)

Job ID: 2615075 Location: Orlando, FL, US Date Posted: 2026-08-17 Category: Administration Subcategory: Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working

Job Summary AGS is looking for a motivated Software Engineer who is passionate about problem solving and excited about building games in Unity. This is an entry-level engineering role ideal for

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building

THE ROLE: We are looking for a multidisciplinaryCinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

Description THE ROLE: We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for

The Opportunity We are currently seeking a Junior 3D Visualization Artist to join the RS&H Visualization team in the Tampa, FL office. RS&H is seeking a talented and enthusiastic Junior 3D

We are currently seeking a Junior 3D Visualization Artist to join the RS&H Visualization team in the Tampa, FL office. RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to

The Opportunity We are currently seeking a Junior 3D Visualization Artist to join the RS&H Visualization team in the Tampa, FL office. RS&H is seeking a talented and enthusiastic Junior 3D

One of Northern California's Most Charming Communities! The Community - Vacaville, CA The City of Vacaville is a perfect destination for families and children of all ages to escape the hustle and

Find Your Bliss in Tehachapi's Hidden Gems! The Community - Tehachapi, CA Nestled amidst the picturesque landscapes of California, Tehachapi offers a plethora of activities for everyone to enjoy.

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Game Artist Internship information

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$37K

$123.1K

$196K

How much do game artist internship jobs pay per year?

As of Aug 20, 2026, the average yearly pay for game artist internship in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a game artist internship?

A Game Artist Internship typically allows aspiring artists to work alongside experienced professionals in the gaming industry, contributing to the design and creation of visual assets such as characters, environments, and props. Interns may use tools like Photoshop, Maya, or Blender, and often assist with concept art, 3D modeling, texturing, or animation. This internship provides hands-on experience, industry knowledge, and a chance to build a portfolio, which can be invaluable when seeking full-time positions in game development.

What types of projects and tasks can I expect to work on during a game artist internship?

As a Game Artist Intern, you can expect to assist in creating a variety of visual assets, such as character models, environment art, textures, and UI elements under the guidance of senior artists. You'll likely collaborate closely with other departments, including game designers and developers, to ensure your assets fit the overall vision and technical requirements of the game. Interns often participate in feedback sessions and may have the opportunity to contribute to live projects, gaining exposure to industry-standard tools and workflows. This experience helps build both your portfolio and practical collaboration skills, which are valuable for advancing in the game development industry.

What are the key skills and qualifications needed to thrive as a game artist intern, and why are they important?

To thrive as a Game Artist Intern, you need a solid understanding of art fundamentals, proficiency in drawing or digital painting, and a portfolio showcasing your creative work, often supported by coursework or a degree in art, design, or a related field. Familiarity with industry-standard tools such as Adobe Creative Suite, Autodesk Maya, Blender, or Unity is typically expected. Creativity, attention to detail, teamwork, and receptiveness to feedback are standout soft skills in this role. These skills ensure you can effectively contribute to dynamic game development projects, adapt to industry workflows, and grow within collaborative environments.

What is the difference between Game Artist Internship vs Game Artist?

AspectGame Artist InternshipGame Artist
Required CredentialsPortfolio, relevant coursework or degree, basic software skillsAdvanced portfolio, professional experience, specialized skills
Work EnvironmentInternship programs, entry-level projects, mentorshipFull-time employment, independent project work, team collaboration
Employer & Industry UsageGame studios, internships for skill developmentGame studios, freelance, or in-house teams
Search & Comparison IntentLearning, entry-level opportunities, career explorationProfessional career, skill advancement, full-time roles

The main difference between a Game Artist Internship and a Game Artist is experience level and responsibilities. Internships are designed for beginners seeking industry exposure and skill development, often with mentorship. Full-time Game Artists have advanced skills, a professional portfolio, and handle independent project tasks within a team environment.

More about Game Artist Internship jobs

What cities are hiring for Game Artist Internship jobs?

Cities with the most Game Artist Internship job openings:

What are the most commonly searched types of Game Artist jobs?

The most popular types of Game Artist jobs are:

What states have the most Game Artist Internship jobs?

States with the most job openings for Game Artist Internship jobs include:

What job categories do people searching Game Artist Internship jobs look for?

The top searched job categories for Game Artist Internship jobs are:

Infographic showing various Game Artist Internship job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 22 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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