Job ID: 2615075 Location: Orlando, FL, US Date Posted: 2026-08-17 Category: Administration Subcategory: Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level
Job ID: 2615075 Location: Orlando, FL, US Date Posted: 2026-08-17 Category: Administration Subcategory: Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level
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Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working
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Game Artist Internship information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do game artist internship jobs pay per year?
What is a game artist internship?
What types of projects and tasks can I expect to work on during a game artist internship?
What are the key skills and qualifications needed to thrive as a game artist intern, and why are they important?
What is the difference between Game Artist Internship vs Game Artist?
| Aspect | Game Artist Internship | Game Artist |
|---|---|---|
| Required Credentials | Portfolio, relevant coursework or degree, basic software skills | Advanced portfolio, professional experience, specialized skills |
| Work Environment | Internship programs, entry-level projects, mentorship | Full-time employment, independent project work, team collaboration |
| Employer & Industry Usage | Game studios, internships for skill development | Game studios, freelance, or in-house teams |
| Search & Comparison Intent | Learning, entry-level opportunities, career exploration | Professional career, skill advancement, full-time roles |
The main difference between a Game Artist Internship and a Game Artist is experience level and responsibilities. Internships are designed for beginners seeking industry exposure and skill development, often with mentorship. Full-time Game Artists have advanced skills, a professional portfolio, and handle independent project tasks within a team environment.
What cities are hiring for Game Artist Internship jobs?
Cities with the most Game Artist Internship job openings:
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The most popular types of Game Artist jobs are:
What states have the most Game Artist Internship jobs?
States with the most job openings for Game Artist Internship jobs include:
What job categories do people searching Game Artist Internship jobs look for?
The top searched job categories for Game Artist Internship jobs are:

SAIC rating
7.9
Based on 79 frontline employees who took The Breakroom Quiz
79th of 224 rated it services
Job description
Job ID: 2615075
Location: Orlando, FL, US
Date Posted: 2026-08-17
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern PBR workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
Quality Assurance Support:
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
Collaboration:
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
Qualifications
Required Education:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (PBR) materials and texturing workflows
- Interpretation of aerial imagery, engineering drawings, or reference photography
- Basic understanding of version control systems
- A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
- Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
- Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
- Airport scenery creation or aviation-related environments
- Unreal Engine or Unity
- GIS data processing and terrain development
- OpenFlight or Common Database (CDB/OpenCDB)
- Familiarity with FAA airport diagrams and aviation charting
- Experience working in Agile software development environments
Knowledge, Skills & Abilities:
- Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Understanding of real-time rendering and performance optimization techniques
- Ability to accurately implement designs and direction provided by senior VDB Developers
- Strong artistic eye for detail, scale, lighting, and environmental realism
- Ability to rapidly incorporate review feedback and iterate on designs
- Strong organizational skills and attention to detail
- Effective written and verbal communication skills
- Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers
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