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Apple Artist Jobs (NOW HIRING)

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the ...

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the ...

This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the ...

Description As an Artist on the Tools & Technology team, you will contribute with your strong 3D ... Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined ...

... arts to inspire people Minimum Qualifications 8+ years of experience in programming, content ... Apple employees also have the opportunity to become an Apple shareholder through participation in ...

Senior Software Engineer-Apple Music

San Francisco, CA · On-site

$144K - $190K/yr

... albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform ... Apple platforms Proficiency in TypeScript or JavaScript, with experience in typed, modular ...

... albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform ... Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined ...

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Apple Artist information

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$30.5K

$129.5K

$152.5K

How much do apple artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for apple artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Apple Artist?

Apple Artists are creative professionals who design, illustrate, or produce artistic content specifically for Apple Inc. projects, such as user interface graphics, product packaging, marketing materials, or digital experiences. They may work in-house at Apple or as independent contractors, collaborating closely with engineers, product designers, and marketing teams. Their work helps shape the look and feel of Apple's products and brand, ensuring a visually cohesive and appealing user experience.

What are the key skills and qualifications needed to thrive as an Apple Artist?

To thrive as an Apple Artist, you need strong artistic talent, a solid understanding of color theory, and proficiency in various art mediums—often supported by a degree or coursework in fine arts. Familiarity with professional-grade art supplies, digital illustration tools (such as Adobe Creative Suite or Procreate), and experience with exhibition platforms are typically expected. Creativity, attention to detail, and effective communication help artists stand out and connect with audiences or clients. These skills ensure the production of compelling, high-quality artwork and enable successful collaboration and presentation in the professional art world.

How does an Apple Artist typically collaborate with other creative professionals during a project?

As an Apple Artist, collaboration is a key part of the creative process. You will often work closely with graphic designers, marketing teams, product developers, and sometimes even engineers to ensure that your artwork aligns with the project's vision and technical requirements. Regular meetings and feedback sessions are common, allowing for the exchange of ideas and constructive critique. This collaborative environment not only helps refine your work but also provides opportunities to learn from other disciplines and grow as a creative professional.

What is the difference between Apple Artist vs Apple Specialist?

AspectApple ArtistApple Specialist
Required CredentialsCreative skills, possibly some technical knowledgeTechnical knowledge, customer service skills, certifications like Apple Certified
Work EnvironmentDesign studios, retail stores, creative settingsRetail stores, customer service environments
Employer & Industry UsageApple's creative and retail sectorsApple retail stores, customer support roles
Common Search & ComparisonFocuses on creative design and artistic tasksFocuses on technical support and customer service

Apple Artists primarily focus on creative design and artistic tasks within Apple's retail or creative environments, emphasizing visual and artistic skills. In contrast, Apple Specialists concentrate on technical support, customer service, and product knowledge in retail stores. Both roles are integral to Apple's retail experience but serve different functions based on skills and responsibilities.

More about Apple Artist jobs

What states have the most Apple Artist jobs?

States with the most job openings for Apple Artist jobs include:

What are popular job titles related to Apple Artist jobs?

For Apple Artist jobs, the most frequently searched job titles are:

Infographic showing various Apple Artist job openings in the United States as of September 2026, with employment types broken down into 48% Full Time, 51% Part Time, and 1% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Game Artist, Apple Arcade

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$184K - $277K/yr

Full-time

Medical, Dental, Retirement

Posted 11 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential, Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter yet.
We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of Sneaky Sasquatch, and who takes pride in building great art. This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. This is a rare opportunity to be one of just two artists shaping the entire visual world of the game, working directly alongside the original creators of Sneaky Sasquatch to bring new features and updates to life.
You'll help guide the visual direction of the game and create art directly, from early concepts to finished in-game assets. In doing so, you'll help define what it means for Apple to build games, and bring fresh ideas for the content and experiences that will delight players around the world.
Description
As a Sr. Game Artist on the first party games team, you will act as a trusted extension of the creative vision for Sneaky Sasquatch, developing a deep understanding of what makes its world feel magical and consistent, and guiding art across the project to that standard. You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to props and environments. You'll also carry that vision through paintover feedback, reviews, and clear creative input, whether the work is coming from an outsource partner, a collaborating studio, marketing and editorial, or your own hands.","responsibilities":"Create 2D (vector) and 3D assets, including characters, vehicles, props, and buildings, from a tropical surf shack on the beach to relatable and lovable NPC characters, holding a high bar for craft and consistency with the established look of Sneaky Sasquatch.
Lead the day-to-day execution of our art direction, building a deep understanding of what makes the world feel magical and consistent, and holding every piece of art, from our co-development partner's work to marketing and editorial assets, to that same exacting standard.
Define and refine the team's art pipeline, from tools and workflow to handoffs between concept, production, and technical art, so the process scales as the team grows.
Support technical art tasks, such as asset integration, lighting, or shader and performance work, as needed alongside engineering.
Preferred Qualifications
An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch, wholesome, charming, and full of personality.
Experience giving art direction or leading visual consistency across a team on a shipped project.
Concept art ability, helping visualize new ideas before they move into production.
Experience with character animation.
Experience optimizing assets to perform well across a range of platforms with different performance and feature capabilities.
Minimum Qualifications
7+ years of professional experience as a game artist, with deep comfort working in Adobe Illustrator producing 2D vector art, alongside strong 3D art fundamentals, and the artistic judgment to uphold visual direction and maintain consistency across a project, backed by a portfolio that demonstrates strong 2D vector illustration and 3D craft on shipped titles.
Strong communication and collaboration skills are essential, along with the initiative to move production forward independently.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976