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Apple Artist Jobs (NOW HIRING)

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

Sandwich Artist

Chattanooga, TN · On-site

$10 - $11/hr

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

Sandwich Artist

Chattanooga, TN · On-site

$9 - $10/hr

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

Sandwich Artist

Rome, GA · On-site

$9 - $10/hr

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

Sandwich Artist

Cleveland, TN · On-site

$9 - $10/hr

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

... Choice Hotels, Apple, Dell,Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivatedSandwich Artists! (Higher hourly pay while you're in training; Bonus monthly asa ...

The Pro Workflow team exemplifies Apple's position at the intersection of technology and the liberal arts. We look forward to your contributions to help shape the future of creativity. Come join us!

Sandwich Artist

Rockwood, TN · On-site

$9 - $10/hr

... Choice Hotels, Apple, Dell, Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivated Sandwich Artists! (Higher hourly pay while you're in training; Bonus monthly as a ...

... Choice Hotels, Apple, Dell, Skechers, Purdue, DeVry, and Drexel Universities-and many more ... motivated Sandwich Artists! (Higher hourly pay while you're in training; Bonus monthly as a ...

... Choice Hotels, Apple, Dell, Skechers, Purdue, DeVry, and Drexel Universities--and many more ... motivated Sandwich Artists! (Higher hourly pay while you're in training; Bonus monthly as a ...

Showing results 21-40

Apple Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do apple artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for apple artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Apple Artist?

Apple Artists are creative professionals who design, illustrate, or produce artistic content specifically for Apple Inc. projects, such as user interface graphics, product packaging, marketing materials, or digital experiences. They may work in-house at Apple or as independent contractors, collaborating closely with engineers, product designers, and marketing teams. Their work helps shape the look and feel of Apple's products and brand, ensuring a visually cohesive and appealing user experience.

What are the key skills and qualifications needed to thrive as an Apple Artist?

To thrive as an Apple Artist, you need strong artistic talent, a solid understanding of color theory, and proficiency in various art mediums—often supported by a degree or coursework in fine arts. Familiarity with professional-grade art supplies, digital illustration tools (such as Adobe Creative Suite or Procreate), and experience with exhibition platforms are typically expected. Creativity, attention to detail, and effective communication help artists stand out and connect with audiences or clients. These skills ensure the production of compelling, high-quality artwork and enable successful collaboration and presentation in the professional art world.

How does an Apple Artist typically collaborate with other creative professionals during a project?

As an Apple Artist, collaboration is a key part of the creative process. You will often work closely with graphic designers, marketing teams, product developers, and sometimes even engineers to ensure that your artwork aligns with the project's vision and technical requirements. Regular meetings and feedback sessions are common, allowing for the exchange of ideas and constructive critique. This collaborative environment not only helps refine your work but also provides opportunities to learn from other disciplines and grow as a creative professional.

What is the difference between Apple Artist vs Apple Specialist?

AspectApple ArtistApple Specialist
Required CredentialsCreative skills, possibly some technical knowledgeTechnical knowledge, customer service skills, certifications like Apple Certified
Work EnvironmentDesign studios, retail stores, creative settingsRetail stores, customer service environments
Employer & Industry UsageApple's creative and retail sectorsApple retail stores, customer support roles
Common Search & ComparisonFocuses on creative design and artistic tasksFocuses on technical support and customer service

Apple Artists primarily focus on creative design and artistic tasks within Apple's retail or creative environments, emphasizing visual and artistic skills. In contrast, Apple Specialists concentrate on technical support, customer service, and product knowledge in retail stores. Both roles are integral to Apple's retail experience but serve different functions based on skills and responsibilities.

More about Apple Artist jobs

What states have the most Apple Artist jobs?

States with the most job openings for Apple Artist jobs include:

What are popular job titles related to Apple Artist jobs?

For Apple Artist jobs, the most frequently searched job titles are:

Infographic showing various Apple Artist job openings in the United States as of September 2026, with employment types broken down into 48% Full Time, 51% Part Time, and 1% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

Cupertino, CA • On-site

Socket.dev
Network Security • 1 - 10 employees

$156K - $187K/yr

Other

Posted 8 days ago


Job description

Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented 3D Tech Artist. You would join a team building world simulations. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Description

As a Simulation Pipeline Technical Artist in the Special Projects Simulation group, you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects enabling AI/ML-based products and features. Our ideal team member brings experience with video game and film techniques, but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations that can scale. We always value team members who can collaborate effectively with cross-functional teams across the organization.

Minimum Qualifications
  • At least 5 years of experience working as a Technical Artist in video games, animation, and/or VFX
  • Strong Python skills for data creation and manipulation
  • Experience building pipelines and processes to generate images and outputs by marshaling data through multiple DCCs with custom code
  • Strong experience with USD format, tools and APIs.
  • The best candidates will help us use this key technology in better ways.
  • Experienced Maya user
  • Experience with Maya, Houdini, or other DCC programming APIs.
  • Proven track record of innovating new tools and techniques to speed up artist workflow and efficiency
  • Strong understanding of shading, lighting, texturing and materials
Preferred Qualifications
  • Strong familiarity with digital sculpting, modeling, and command of mesh topology.
  • Experience with lighting: especially procedural systems.
  • Experience creating shaders
  • Experience with procedural materials, Substance Designer or similar C++ programming experience
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