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Entry Level Game Artist Jobs in Texas (NOW HIRING)

Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites: Aphmau Store Catface Website About ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Associate Concept Artist - Merch

Austin, TX

$125K - $144K/yr

Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites: Aphmau Store Catface Website About ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Associate Concept Artist - Merch

Austin, TX · On-site

$125K - $144K/yr

Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites: Aphmau Store Catface Website About ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Entry Level Game Artist information

See Texas salary details

$34.5K

$114.7K

$182.6K

How much do entry level game artist jobs pay per year?

As of Sep 1, 2026, the average yearly pay for entry level game artist in Texas is $114,720.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,600.00 and $158,800.00 per year, depending on experience, location, and employer.

What is an entry level game artist?

An Entry Level Game Artist is responsible for creating visual assets for video games, such as characters, environments, props, and textures. They typically work under the guidance of senior artists and collaborate with designers and programmers to bring a game's visuals to life. These roles require proficiency in digital art tools like Photoshop, Blender, or Maya, and a solid understanding of art fundamentals. Entry-level game artists may specialize in 2D or 3D art, concept art, or animation. Strong portfolios showcasing creativity and technical skills are essential for landing a job in this field.

What kind of projects or tasks can an entry level game artist expect to work on?

As an Entry Level Game Artist, you can expect to work on tasks such as creating 2D or 3D assets, designing textures, assisting with concept art, and helping to implement visual elements into the game engine under the guidance of senior artists. You’ll often collaborate closely with game designers, programmers, and other artists to ensure your work fits the overall vision of the project. The role may also involve revising assets based on feedback, learning new tools, and participating in team meetings or brainstorming sessions. These experiences provide a well-rounded introduction to game development and help build a strong portfolio for future advancement.

What are the key skills and qualifications needed to thrive as an entry level game artist?

To thrive as an Entry Level Game Artist, a solid understanding of visual design principles, basic animation, and digital art techniques—typically through a related degree or portfolio—is essential. Familiarity with industry-standard software like Adobe Photoshop, Illustrator, and 3D tools such as Blender or Maya is highly valued, and some employers may prefer candidates with foundational certifications. Strong collaboration, open communication, and adaptability make individuals stand out in fast-paced team environments. These skills and qualities are crucial for producing high-quality game assets and integrating seamlessly with multidisciplinary development teams.

Are entry level game artists in demand?

Entry level game artists are in moderate demand as the gaming industry continues to grow, especially for those skilled in digital art tools like Photoshop and Blender. Employers seek fresh talent to support increasing production needs, but competition can be high for entry-level positions requiring a strong portfolio and basic understanding of game art pipelines.

How do I get started in entry level game art?

To start as an entry-level game artist, develop a strong portfolio showcasing your skills in 2D and 3D art, and learn industry-standard tools like Photoshop, Blender, or Maya. Gaining experience through internships, online courses, or personal projects can help build your skills and demonstrate your abilities to potential employers.

How to start your career as an entry level game artist?

To start a career as an entry-level game artist, develop a strong portfolio showcasing your skills in 2D and 3D art, learn industry-standard tools like Photoshop, Illustrator, and Maya, and gain foundational knowledge of game design and art principles. Internships or freelance projects can provide practical experience and help build industry connections.

What are the most commonly searched types of Game Artist jobs in Texas?

The most popular types of Game Artist jobs in Texas are:

What are popular job titles related to Entry Level Game Artist jobs in Texas?

For Entry Level Game Artist jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Entry Level Game Artist jobs in Texas look for?

The top searched job categories for Entry Level Game Artist jobs in Texas are:

What cities in Texas are hiring for Entry Level Game Artist jobs?

Cities in Texas with the most Entry Level Game Artist job openings:

Infographic showing various Entry Level Game Artist job openings in Texas as of August 2026, with employment types broken down into 69% Full Time, 22% Part Time, 1% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $114,720 per year, or $55.2 per hour.

Associate Concept Artist - Merch

Catface

Austin, TX • On-site

$60K - $70K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted 21 days ago


Job description

Catface is a YouTube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.
Visit our YouTube Channels:
Aphmau Gaming
Aphmau Shuki
Aphmau Fantasy
Visit our websites:
Aphmau Store
Catface Website
About the Job
Millions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.
We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the artwork that our vendors use as a blueprint. You'll take an assigned product drops and develop it into real product concepts, sketching a genuine range of directions, refining the ones that land, and then building the final, production-usable artwork behind them.
The role sits at an unusual intersection: you need the drawing chops to render a character accurately, and the commercial instinct to know which of your ideas will sell. You'll work with moderate oversight, which means you're trusted to own your assignments and resolve routine creative problems to meet production deadlines, All while being supported by your team and leadership staff close by.
If you've ever wanted your design work to reach an audience of this size, and you like the idea of a fandom noticing the small details you got right, this is that job.
What You'll Do
You'll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.
Concept development
  • Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
  • Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
  • Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
  • Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
  • Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
  • Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.

Final artwork
  • Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
  • Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
  • Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
  • Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
  • Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
  • Present your directions and explain the rationale behind each one.

What the work looks like
You'll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24-32 initial product sketches, 10-16 refined concepts, and 8-12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you'll be expected to come to them with options and rational discussion.
Where the role fits
You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You'll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.
What We're Looking For
Required:
  • 2-4 years of merchandise, consumer product, or character-based design experience.
  • A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
  • Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and surface design development.
  • Working knowledge of brand and character style guides and licensed product requirements.
  • Ability to manage several concurrent assignments against a development calendar and consistently hit dates.
  • Strong character drawing fundamentals - proportion, expression, and consistency to an established model.
  • Comfort giving and receiving direct creative critique, and the ability to separate feedback on the work from feedback on you.
  • Clear communication: you can explain why a concept works commercially, not just why you like it.
  • Discipline with file organization, naming conventions, and version control. Downstream teams depend on it.

Nice to have:
  • Experience designing across plush, collectibles, apparel, accessories, stationery, or home décor.
  • Experience working with overseas vendors and reviewing proofs, samples, or digital renderings.
  • Familiarity with creator-led brands, fandom-driven products, or licensed entertainment merchandise.
  • Genuine curiosity about the Aphmau universe, or the willingness to become a fast student of it. Story accuracy matters here as much as craft.

What We Offer
  • Excellent Medical, Dental and Vision health benefits
  • 401(k) contribution
  • Flexible time off
  • Lunch, snacks and drinks provided in the office
  • Pets in the office once a month
  • Onsite fitness center
  • Learning Stipend
  • Relocation assistance for those coming from outside Austin.