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Remote Game Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior VFX Artist - Art Center

CA ยท On-site +1

$115K - $155K/yr

About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in ... Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... Work closely with designers, artists, and fellow developers to create reliable and maintainable ...

Familiarity with our games and visual style * Ability to concept * Love and affinity for video ... Active and passionate Sky player This position is available for remote work for candidates within ...

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Remote Game Artist information

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How much do remote game artist jobs pay per year?

As of Jun 11, 2026, the average yearly pay for remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What Does a Remote Game Artist Do?

A remote game artist works from home to develop the story and artwork for computer and video games. As a remote game artist, you follow the project from concept to final production. Your responsibilities include preparing a concept pitches, developing character designs, and working on virtual modeling. Your duties require you to adapt to various video game styles and produce creative and engaging material. Depending on your place within the art department, you may handle shading, placement, and other elements of gameplay. Game artists collaborate with programming teams to ensure the finished project reflects the original design. Working remotely allows you a flexible schedule, though you must still attend remote conferences and meetings.

What is a Remote Game Artist?

A Remote Game Artist is a professional who creates visual elements for video games, such as characters, environments, textures, and animations, while working from a location outside of a traditional office setting. They collaborate with game designers, developers, and other artists using digital tools and online communication platforms. Remote Game Artists can specialize in 2D or 3D art and are responsible for ensuring their work fits the style and vision of the game. This role allows for greater flexibility and the ability to work with studios or clients worldwide.

How do remote game artists typically collaborate with other team members during a project?

Remote game artists often work closely with designers, programmers, and other artists using digital collaboration tools such as Slack, Trello, and shared cloud drives. Communication is key, and regular video meetings help ensure everyone stays aligned on project goals and deadlines. Artists usually share drafts and receive feedback asynchronously, allowing flexibility while maintaining project momentum. This setup encourages frequent updates and open dialogue, ensuring that creative visions are met even when working from different locations.

What is the difference between Remote Game Artist vs Remote Character Artist?

AspectRemote Game ArtistRemote Character Artist
CredentialsPortfolio, art degree, proficiency in design softwarePortfolio, art degree, specialized in character design software
Work EnvironmentRemote, collaborative with game development teamsRemote, focused on character modeling and texturing
Industry UsageUsed across all game genres and platformsPrimarily in character-centric games and animation
Search & ComparisonCommonly searched for general game art rolesOften compared for specialized character design roles

Remote Game Artists and Remote Character Artists share similar credentials and work environments, but the latter specializes in character creation. Both roles are vital in game development, with the main difference being the focus on character-specific assets versus broader game art responsibilities.

What cities are hiring for Remote Game Artist jobs? Cities with the most Remote Game Artist job openings:
What are the most commonly searched types of Game Artist jobs? The most popular types of Game Artist jobs are:
What states have the most Remote Game Artist jobs? States with the most job openings for Remote Game Artist jobs include:
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA โ€ข On-site, Remote

$139K - $166K/yr

Other

Posted 21 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!ย  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.ย 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity.ย 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English