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Entry Level Remote Concept Artist Jobs (NOW HIRING)

You should be comfortable taking assets from concept through final in-engine implementation ... We're looking for artists of all levels who can operate independently, bring thoughtful creative ...

VFX Artist

Minneapolis, MN ยท Remote

$105.60K - $144K/yr

This full-time, remote position provides an exciting opportunity to contribute to innovative visual ... This is a fantastic opportunity for entry-level candidates eager to make their mark in a dynamic ...

Thumbnail Artist

Austin, TX ยท On-site +1

$55K - $60K/yr

You will be involved throughout the entire creative process, from concept development and sketching ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

You will be involved throughout the entire creative process, from concept development and sketching ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

New

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Create high-quality art assets across your area of expertise, supporting the team from concept ...

Apply This role is 100% remote. Category: Sales, Marketing & Creative, Sales/Marketing Title ... Arts or related field. At least two years of experience leading the design of projects from concept ...

Remote Business Analyst

San Francisco, CA ยท On-site +1

$140K - $200K/yr

Bachelor's degree in Engineering, Literature, Journalism, Communications, Arts, Statistics, or ... Seniority level Seniority level Entry level Employment type Employment type Contract Job function ...

Remote Become a part of our customer's team as an Audio Production Expert, demonstrating your ... Guarantee the final production adheres to industry standards for audio quality and artistic ...

Graphic Designer

Abbott, TX ยท On-site +1

Abbott Park, IL Duration: 10 Months 100% Remote Job Summary: The Graphic Designer is responsible ... Arts or related field. At least two years of experience leading the design of projects from concept ...

Graphic Designer

Minneapolis, MN ยท Remote

$105K - $144.40K/yr

... remote position is based in Minneapolis and presents a fantastic opportunity for entry-level ... Bachelor's degree in Graphic Design, Fine Arts, or a related field * Strong portfolio showcasing ...

Technology Associate (Entry Level)

$37.90K - $51.20K/yr

Translate complex healthcare challenges into working proof-of-concept applications > * Participate ... Remote First, Remote Only Culture * Four weeks paid time off yearly (prorated based on start date ...

Technology Associate (Entry Level)

Charleston, WV ยท Remote

$37.90K - $51.20K/yr

Translate complex healthcare challenges into working proof-of-concept applications * Participate in ... Remote First, Remote Only Culture * Four weeks paid time off yearly (prorated based on start date ...

Senior Illustrative Graphic Designer

$66K - $90.60K/yr

Remote (USA, EU, LATAM) About Highrise Highrise is a digital fashion platform with millions of ... We're specifically looking for someone with strong artistic fundamentals, character-focused visual ...

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Entry Level Remote Concept Artist information

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$10

$28

$55

How much do entry level remote concept artist jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for entry level remote concept artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Remote Concept Artist, and why are they important?

To thrive as an Entry Level Remote Concept Artist, you need a solid grasp of fundamental art principles, proficiency in digital illustration, and a relevant portfolio showcasing your creativity. Familiarity with digital painting software such as Adobe Photoshop, Procreate, or Corel Painter is typically required, and knowledge of collaborative platforms like Slack or Trello is beneficial. Strong communication, self-motivation, and openness to feedback are vital soft skills for remote work and creative collaboration. These skills ensure you can efficiently produce compelling concepts that meet client briefs while adapting to team dynamics and project goals.

What are some common challenges faced by entry level remote concept artists, and how can they effectively overcome them?

Entry level remote concept artists often face challenges such as communicating their ideas clearly across digital platforms and managing feedback from multiple stakeholders. Working remotely can sometimes make it harder to gauge team expectations or artistic direction without in-person cues. To overcome these challenges, it's helpful to proactively ask clarifying questions, participate actively in virtual meetings, and regularly share progress updates. Building a habit of seeking and incorporating feedback early in the process also helps ensure alignment with project goals and fosters professional growth.

What does an Entry Level Remote Concept Artist do?

An Entry Level Remote Concept Artist creates visual ideas and sketches for characters, environments, props, or scenes that help define the look and feel of projects such as video games, movies, or animations. Working remotely, they collaborate with art directors and other team members online, using digital tools to communicate and share their work. Their main job is to translate written or verbal ideas into compelling visual representations that guide the production team. This role often involves research, brainstorming, and producing multiple iterations based on feedback. It's an important starting point for artists looking to break into the entertainment industry.

What is the difference between Entry Level Remote Concept Artist vs Junior Concept Artist?

AspectEntry Level Remote Concept ArtistJunior Concept Artist
Required CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, some professional experience, relevant education
Work EnvironmentRemote, collaborative with art teamsRemote or studio, team-based
Industry UsageCommon in gaming, film, animation industriesSimilar, often used interchangeably with entry level roles

The Entry Level Remote Concept Artist and Junior Concept Artist roles are similar, both requiring a strong portfolio and basic art skills. The main difference lies in experience; the entry level position is suitable for those just starting, while the junior role may require some professional experience. Both roles are typically remote and used within the gaming, film, and animation industries.

More about Entry Level Remote Concept Artist jobs
What cities are hiring for Entry Level Remote Concept Artist jobs? Cities with the most Entry Level Remote Concept Artist job openings:
What are the most commonly searched types of Remote Concept Artist jobs? The most popular types of Remote Concept Artist jobs are:
What states have the most Entry Level Remote Concept Artist jobs? States with the most job openings for Entry Level Remote Concept Artist jobs include:
What job categories do people searching Entry Level Remote Concept Artist jobs look for? The top searched job categories for Entry Level Remote Concept Artist jobs are:
Infographic showing various Entry Level Remote Concept Artist job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, 22% Part Time, and 11% Temporary. Highlights an 100% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
Asset Artist (Remote)

Asset Artist (Remote)

AGBO

Los Angeles, CA โ€ข Remote

Full-time

Posted 16 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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